Dialogue sound effects

This commit is contained in:
Marco 2025-05-22 17:13:43 +02:00
commit 57b393fdcf
19 changed files with 170 additions and 10 deletions

View file

@ -53,6 +53,9 @@ public partial class DialogueStarter : ChainActivable
DialogueEndAction();
return true;
}
Hud.Instance?.HideHud();
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
var dialogicNode = _dialogic.Call("start", _trackName);
@ -69,6 +72,7 @@ public partial class DialogueStarter : ChainActivable
private void DialogueEndAction()
{
_dialogueActive = false;
Hud.Instance?.HideHud();
_gameManager.ChangeState(GameState.Playing);
ActivateTargets();
// foreach (var activationTarget in _dialogueEndActivationTargets)