Selective bullet rotation

This commit is contained in:
Marco 2025-04-09 16:41:22 +02:00
commit 5624d0178c
8 changed files with 52 additions and 10 deletions

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@ -19,6 +19,7 @@ public partial class BulletResource : Resource
[Export] public bool DestroyOnCollision = true;
[Export] public BulletOwner Owner = BulletOwner.None;
[Export] public DamageType DamageType = DamageType.Neutral;
[Export] public bool RotateSprite = false;
[Export] public bool Controllable = false;
[Export] public bool Grazeable { get; set; } = true;
[Export] public float GrazeValue { get; set; } = 0.2f;
@ -45,6 +46,7 @@ public partial class BulletResource : Resource
LifeTime = LifeTime,
DestroyOnCollision = DestroyOnCollision,
DestructionParticlesScene = DestructionParticlesScene,
RotateSprite = RotateSprite,
Controllabe = Controllable,
TimeModifiers = TimeModifiers.Select(x => x).ToList(),
Grazeable = Grazeable,