Selective bullet rotation

This commit is contained in:
Marco 2025-04-09 16:41:22 +02:00
commit 5624d0178c
8 changed files with 52 additions and 10 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=155 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=157 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -144,7 +144,7 @@ script = ExtResource("98_gvbi8")
BulletResource = ExtResource("95_f37sa")
bulletCount = 1
rotationSpeed = 0.0
_rotationOffset = 90.0
_rotationOffset = 0.0
duration = 1.4
spread = 0.0
burstInterval = 1.0
@ -297,11 +297,39 @@ _data = {
}
point_count = 2
[sub_resource type="Resource" id="Resource_fuaed"]
[sub_resource type="Resource" id="Resource_b57kd"]
script = ExtResource("99_j6vrf")
Patterns = Array[Object]([SubResource("Resource_xhinl")])
metadata/_custom_type_script = "uid://bngko08ho85p6"
[sub_resource type="Resource" id="Resource_mgwgx"]
script = ExtResource("98_gvbi8")
BulletResource = ExtResource("95_f37sa")
bulletCount = 1
rotationSpeed = 0.0
_rotationOffset = 90.0
duration = 1.4
spread = 0.0
burstInterval = 1.0
ShotsPerBurst = 1
BurstRate = 0.8
_targetPlayer = false
OverrideOwner = true
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("44_j86ly")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"
[sub_resource type="Resource" id="Resource_fuaed"]
script = ExtResource("99_j6vrf")
Patterns = Array[Object]([SubResource("Resource_mgwgx")])
metadata/_custom_type_script = "uid://bngko08ho85p6"
[sub_resource type="Resource" id="Resource_l476f"]
script = ExtResource("45_emjoj")
ActivationType = 5
@ -1358,7 +1386,7 @@ ActivationType = 1
[node name="InvisibleBulletEmitter" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("96_ygp23")]
position = Vector2(-715, 56)
rotation = -1.5708
Script = SubResource("Resource_f37sa")
Script = SubResource("Resource_b57kd")
[node name="InvisibleBulletEmitter2" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("96_ygp23")]
position = Vector2(-2136, -227)