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Selective bullet rotation
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parent
538f4f215f
commit
5624d0178c
8 changed files with 52 additions and 10 deletions
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@ -45,11 +45,10 @@ shape = SubResource("RectangleShape2D_2ewfl")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_p2bv2")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="RigidBody2D" type="StaticBody2D" parent="."]
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visible = false
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collision_layer = 64
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collision_mask = 10
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gravity_scale = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2(0, -3)
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@ -45,11 +45,10 @@ shape = SubResource("RectangleShape2D_2ewfl")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_2gaf4")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="RigidBody2D" type="StaticBody2D" parent="."]
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visible = false
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collision_layer = 64
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collision_mask = 10
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gravity_scale = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2(0, -3)
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@ -45,11 +45,10 @@ shape = SubResource("RectangleShape2D_2ewfl")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_v070w")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="RigidBody2D" type="StaticBody2D" parent="."]
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visible = false
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collision_layer = 64
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collision_mask = 10
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gravity_scale = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2(0, -3)
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