Selective bullet rotation

This commit is contained in:
Marco 2025-04-09 16:41:22 +02:00
commit 5624d0178c
8 changed files with 52 additions and 10 deletions

View file

@ -45,11 +45,10 @@ shape = SubResource("RectangleShape2D_2ewfl")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_p2bv2")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
[node name="RigidBody2D" type="StaticBody2D" parent="."]
visible = false
collision_layer = 64
collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2(0, -3)

View file

@ -45,11 +45,10 @@ shape = SubResource("RectangleShape2D_2ewfl")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_2gaf4")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
[node name="RigidBody2D" type="StaticBody2D" parent="."]
visible = false
collision_layer = 64
collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2(0, -3)

View file

@ -45,11 +45,10 @@ shape = SubResource("RectangleShape2D_2ewfl")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_v070w")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
[node name="RigidBody2D" type="StaticBody2D" parent="."]
visible = false
collision_layer = 64
collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2(0, -3)