Implemented battery weapons

This commit is contained in:
Marco 2025-08-13 16:51:56 +02:00
commit 54fa750bca
20 changed files with 372 additions and 264 deletions

View file

@ -1,10 +1,14 @@
using Godot;
using Cirno.Scripts.Components.Actors;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoPlayerStorageModule : Node
{
[Export] public IsoPlayerFSMProxy Root { get; private set; }
[Export] public ActorResourceProvider Shield { get; private set; }
public Node RootAsNode => Root;
public Vector2 FacingDirection { get; set; } = Vector2.Down;