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Implemented battery weapons
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20 changed files with 372 additions and 264 deletions
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using Godot;
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using Cirno.Scripts.Components.Actors;
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using Godot;
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namespace Cirno.Scripts.Components.FSM._3DPlayer;
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public partial class IsoPlayerStorageModule : Node
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{
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[Export] public IsoPlayerFSMProxy Root { get; private set; }
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[Export] public ActorResourceProvider Shield { get; private set; }
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public Node RootAsNode => Root;
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public Vector2 FacingDirection { get; set; } = Vector2.Down;
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