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Implemented battery weapons
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20 changed files with 372 additions and 264 deletions
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@ -6,5 +6,6 @@ public partial class IsoPlayerStateMachine : StateMachineBase<PlayerState,Charac
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{
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[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
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[Export] public IsoPlayerStorageModule Storage { get; private set; }
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}
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