Implemented battery weapons

This commit is contained in:
Marco 2025-08-13 16:51:56 +02:00
commit 54fa750bca
20 changed files with 372 additions and 264 deletions

View file

@ -1,12 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://cfgc6ik8vb08c"]
[gd_scene load_steps=3 format=3 uid="uid://cfgc6ik8vb08c"]
[ext_resource type="Script" uid="uid://dutroqc0grqyv" path="res://Scripts/Weapons/Weapon3D.cs" id="1_gdxml"]
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="2_s6td3"]
[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_6jcxd"]
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")]
script = ExtResource("1_gdxml")
WeaponData = ExtResource("2_s6td3")
Muzzle = NodePath("Muzzle")
Pivot = NodePath("Pivot")
Sprite = NodePath("Sprite3D")
@ -19,6 +17,8 @@ Sprite = NodePath("Sprite3D")
one_shot = true
[node name="Sprite3D" type="Sprite3D" parent="."]
visible = false
pixel_size = 0.05
billboard = 1
texture_filter = 0
texture = ExtResource("3_6jcxd")