Interactable interface

This commit is contained in:
MaddoScientisto 2025-03-09 21:58:25 +01:00
commit 54d9824581
27 changed files with 102 additions and 61 deletions

View file

@ -17,7 +17,7 @@ public partial class ActorSpawner : Node2D, IActivable
SpawnedActor = this.CreateSibling<Actor>(ActorPrefab);
}
public void Activate(ActivationType activationType = ActivationType.Toggle)
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{
if (!WaitForActorDeath)
{
@ -27,5 +27,7 @@ public partial class ActorSpawner : Node2D, IActivable
{
Spawn();
}
return true;
}
}

View file

@ -140,7 +140,7 @@ public partial class Boss : Enemy, IActivable
_currentHealth -= amount;
}
public void Activate(ActivationType activationType = ActivationType.Toggle)
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{
_started = true;
if (_bossHud is not null)
@ -149,6 +149,8 @@ public partial class Boss : Enemy, IActivable
}
_gameManager.CameraTargetObject(_cameraMarker);
StartPhase(CurrentPhase);
return true;
}
private async Task Switchphase(BossPhase phase)