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d3634a3dd2
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13 changed files with 226 additions and 22 deletions
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@ -37,9 +37,14 @@ public partial class ActivateEvent : EventResource
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return true;
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}
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public override void Start(Node2D parent)
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public override void Init(Node2D parent)
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{
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_parent = parent;
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}
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public override void Start(Node2D parent)
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{
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ActivateTargets();
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_isComplete = true;
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}
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32
Scripts/Resources/Events/AlarmDisableEvent.cs
Normal file
32
Scripts/Resources/Events/AlarmDisableEvent.cs
Normal file
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@ -0,0 +1,32 @@
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class AlarmDisableEvent : EventResource
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{
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private bool _isComplete = false;
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private AlarmManager _alarmManager;
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public override bool IsComplete()
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{
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return _isComplete;
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}
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public override void Init(Node2D parent)
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{
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_alarmManager = parent.GetAlarmManager();
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}
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public override void Start(Node2D parent)
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{
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_alarmManager.DisableAlarm();
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_isComplete = true;
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}
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public override void UpdateEvent(double delta)
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{
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}
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}
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@ -9,13 +9,15 @@ public partial class DialogueStartEvent : EventResource
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private Node _dialogic;
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private GameManager _gameManager;
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private bool _isComplete = false;
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_dialogic = parent.GetNode("/root/Dialogic");
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}
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public override void Start(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_dialogic = parent.GetNode("/root/Dialogic");
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_gameManager.ChangeState(GameState.Dialogue);
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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@ -6,6 +6,7 @@ namespace Cirno.Scripts.Resources.Events;
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public abstract partial class EventResource : Resource
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{
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[Export] public bool WaitForCompletion = true;
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public abstract void Init(Node2D parent);
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public abstract void Start(Node2D parent);
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public abstract void UpdateEvent(double delta);
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public abstract bool IsComplete();
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@ -22,11 +22,14 @@ public partial class MovePlayerEvent : EventResource
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private GameManager _gameManager;
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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}
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public override void Start(Node2D parentNode)
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{
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_gameManager = parentNode.GetGameManager();
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_isComplete = false;
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_ = MovePlayer();
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}
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