Alert Signs

This commit is contained in:
MaddoScientisto 2025-02-16 16:26:05 +01:00
commit 5452b36f32
13 changed files with 226 additions and 22 deletions

View file

@ -0,0 +1,35 @@
using Godot;
namespace Cirno.Scripts.Components;
public partial class AlarmSpriteSwitcher : Node2D
{
private AlarmManager _alarmManager;
[Export]
private AnimatedSprite2D _sprite;
[Export]
private string _inactiveAnimationName = "default";
[Export]
private string _activeAnimationName = "alarmed";
public override void _Ready()
{
base._Ready();
_alarmManager = this.GetAlarmManager();
_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
_alarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
}
private void AlarmManagerOnAlarmDisabled()
{
_sprite.Play(_inactiveAnimationName);
}
private void AlarmManagerOnAlarmEnabled(Vector2 location)
{
_sprite.Play(_activeAnimationName);
}
}