Alert Signs

This commit is contained in:
MaddoScientisto 2025-02-16 16:26:05 +01:00
commit 5452b36f32
13 changed files with 226 additions and 22 deletions

View file

@ -17,7 +17,10 @@ public partial class ScriptableBase : Node2D, IActivable
public override void _Ready()
{
foreach (var item in Events)
{
item.Init(this);
}
}
public void Start()

View file

@ -0,0 +1,35 @@
using Godot;
namespace Cirno.Scripts.Components;
public partial class AlarmSpriteSwitcher : Node2D
{
private AlarmManager _alarmManager;
[Export]
private AnimatedSprite2D _sprite;
[Export]
private string _inactiveAnimationName = "default";
[Export]
private string _activeAnimationName = "alarmed";
public override void _Ready()
{
base._Ready();
_alarmManager = this.GetAlarmManager();
_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
_alarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
}
private void AlarmManagerOnAlarmDisabled()
{
_sprite.Play(_inactiveAnimationName);
}
private void AlarmManagerOnAlarmEnabled(Vector2 location)
{
_sprite.Play(_activeAnimationName);
}
}

View file

@ -37,9 +37,14 @@ public partial class ActivateEvent : EventResource
return true;
}
public override void Start(Node2D parent)
public override void Init(Node2D parent)
{
_parent = parent;
}
public override void Start(Node2D parent)
{
ActivateTargets();
_isComplete = true;
}

View file

@ -0,0 +1,32 @@
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class AlarmDisableEvent : EventResource
{
private bool _isComplete = false;
private AlarmManager _alarmManager;
public override bool IsComplete()
{
return _isComplete;
}
public override void Init(Node2D parent)
{
_alarmManager = parent.GetAlarmManager();
}
public override void Start(Node2D parent)
{
_alarmManager.DisableAlarm();
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
}

View file

@ -9,13 +9,15 @@ public partial class DialogueStartEvent : EventResource
private Node _dialogic;
private GameManager _gameManager;
private bool _isComplete = false;
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
_dialogic = parent.GetNode("/root/Dialogic");
}
public override void Start(Node2D parent)
{
_gameManager = parent.GetGameManager();
_dialogic = parent.GetNode("/root/Dialogic");
_gameManager.ChangeState(GameState.Dialogue);
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));

View file

@ -6,6 +6,7 @@ namespace Cirno.Scripts.Resources.Events;
public abstract partial class EventResource : Resource
{
[Export] public bool WaitForCompletion = true;
public abstract void Init(Node2D parent);
public abstract void Start(Node2D parent);
public abstract void UpdateEvent(double delta);
public abstract bool IsComplete();

View file

@ -22,11 +22,14 @@ public partial class MovePlayerEvent : EventResource
private GameManager _gameManager;
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
}
public override void Start(Node2D parentNode)
{
_gameManager = parentNode.GetGameManager();
_isComplete = false;
_ = MovePlayer();
}