Added reaction time to enemies

This commit is contained in:
Marco 2025-03-25 15:15:04 +01:00
commit 543f5f0d6b
11 changed files with 63 additions and 31 deletions

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@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Loot;
using Godot;
using Godot.Collections;
@ -10,6 +11,8 @@ public partial class EnemyStorageModule : Node2D
{
[Export]
public EnemyFSMProxy Root { get; private set; }
public EnemyResource EnemyData => Root.EnemyResource;
public Vector2 MovementDirection { get; set; }
public Vector2 FacingDirection { get; set; }