Added reaction time to enemies

This commit is contained in:
Marco 2025-03-25 15:15:04 +01:00
commit 543f5f0d6b
11 changed files with 63 additions and 31 deletions

View file

@ -97,7 +97,7 @@ public partial class Alert : EnemyStateBase
MoveTowardsPosition(PlayerDetection.LastKnownPlayerPosition.Value);
}
NavigationModule.Move();
NavigationModule.Move(StorageModule.EnemyData.MovementSpeed);
StorageModule.FacingDirection = MainObject.Velocity.SnapToCardinal().Normalized();
}

View file

@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Loot;
using Godot;
using Godot.Collections;
@ -10,6 +11,8 @@ public partial class EnemyStorageModule : Node2D
{
[Export]
public EnemyFSMProxy Root { get; private set; }
public EnemyResource EnemyData => Root.EnemyResource;
public Vector2 MovementDirection { get; set; }
public Vector2 FacingDirection { get; set; }

View file

@ -25,7 +25,7 @@ public partial class NavigationMovementModule : Node2D
_lastTargetPosition = target;
}
public void Move()
public void Move(float movementSpeed)
{
if (!_lastTargetPosition.HasValue)
{
@ -43,7 +43,7 @@ public partial class NavigationMovementModule : Node2D
var nextPathPosition = _navigationAgent.GetNextPathPosition();
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * StorageModule.MovementSpeed;
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * movementSpeed;
if (_navigationAgent.AvoidanceEnabled)
{

View file

@ -20,14 +20,18 @@ public partial class Shooting : EnemyStateBase
[Export]
public NavigationMovementModule NavigationModule { get; private set; }
[Export] public float MaxStrafeDistance { get; private set; } = 64f;
[Export] public float MinStrafeDistance { get; private set; } = 16f;
// [Export] public float MaxStrafeDistance { get; private set; } = 64f;
// [Export] public float MinStrafeDistance { get; private set; } = 16f;
[Export] public Weapon EquippedWeapon;
private bool _isPlayerInRange = false;
private Vector2? _currentStrafeTarget = null;
private float _strafeSpeed => StorageModule.EnemyData.StrafeSpeed;
private double _responseTimer = 0;
public override void EnterState()
{
@ -45,18 +49,8 @@ public partial class Shooting : EnemyStateBase
EquippedWeapon.WeaponData = StorageModule.Root.EnemyResource.Weapon;
_currentStrafeTarget = null;
// PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
//
// _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
//
// PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
//
// PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
//
// DamageReceiver.ChangeState(true);
//
// DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
_responseTimer = 0;
}
private void HealthProviderOnResourceDepleted()
@ -93,10 +87,21 @@ public partial class Shooting : EnemyStateBase
// SHOOT
Shoot();
// Check if a strafe position is needed
if (!_currentStrafeTarget.HasValue || NavigationModule.IsNavigationFinished())
if (_strafeSpeed > 0)
{
_currentStrafeTarget = CalculateStrafePosition();
// Check if a strafe position is needed
if (!_currentStrafeTarget.HasValue || NavigationModule.IsNavigationFinished())
{
if (_responseTimer < StorageModule.EnemyData.ResponseTime)
{
_responseTimer += delta;
}
else
{
_currentStrafeTarget = CalculateStrafePosition();
_responseTimer = 0;
}
}
}
}
else
@ -108,7 +113,7 @@ public partial class Shooting : EnemyStateBase
if (_currentStrafeTarget.HasValue)
{
NavigationModule.SetTarget(_currentStrafeTarget.Value);
NavigationModule.Move();
NavigationModule.Move(_strafeSpeed);
}
}
@ -129,7 +134,7 @@ public partial class Shooting : EnemyStateBase
for (float factor = 1f; factor > 0.25f; factor *= 0.75f)
{
float strafeDistance = Mathf.Lerp(MinStrafeDistance, MaxStrafeDistance, factor);
float strafeDistance = Mathf.Lerp(StorageModule.EnemyData.MinStrafeDistance, StorageModule.EnemyData.MaxStrafeDistance, factor);
Vector2 newPos = enemyPos + (tryLeftFirst ? leftStrafe : rightStrafe) * strafeDistance;
if (NavigationModule.IsNavigable(newPos) && PlayerDetection.HasLineOfSight(newPos, playerPos))
{
@ -139,7 +144,7 @@ public partial class Shooting : EnemyStateBase
for (float factor = 1f; factor > 0.25f; factor *= 0.75f)
{
float strafeDistance = Mathf.Lerp(MinStrafeDistance, MaxStrafeDistance, factor);
float strafeDistance = Mathf.Lerp(StorageModule.EnemyData.MinStrafeDistance, StorageModule.EnemyData.MaxStrafeDistance, factor);
Vector2 newPos = enemyPos + (tryLeftFirst ? rightStrafe : leftStrafe) * strafeDistance;
if (NavigationModule.IsNavigable(newPos) && PlayerDetection.HasLineOfSight(newPos, playerPos))
{

View file

@ -21,4 +21,13 @@ public partial class EnemyResource : Resource
[Export] public float ViewRange { get; private set; } = 120f;
[Export] public float AlarmReactRange { get; private set; }
[Export] public float PlayerDisengageRange { get; private set; }
[Export] public float StrafeSpeed { get; private set; } = 25f;
[Export] public float MaxStrafeDistance { get; private set; } = 64f;
[Export] public float MinStrafeDistance { get; private set; } = 16f;
/// <summary>
/// Time it takes for the enemy to change strafing direction
/// </summary>
[Export] public float ResponseTime { get; private set; } = 0.5f;
}