Interaction manager and hud

This commit is contained in:
Marco 2025-06-12 18:03:55 +02:00
commit 5271b84923
20 changed files with 539 additions and 29 deletions

View file

@ -0,0 +1,139 @@
using System.Collections.Generic;
using Cirno.Scripts.Interactables;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class SelectorController : Node
{
[Signal] public delegate void ShowSelectorEventHandler();
[Signal] public delegate void HideSelectorEventHandler();
[Signal] public delegate void ChangePositionEventHandler(Vector2 position);
private Interactable _lastInteractable;
private List<IInteractable> _interactables = [];
private int _selectedInteractable;
private int SelectedInteractableIndex
{
get => _selectedInteractable;
set
{
if (value >= _interactables.Count)
{
_selectedInteractable = 0;
}
if (value < 0)
{
_selectedInteractable = _interactables.Count - 1;
}
}
}
public IInteractable SelectedInteractable
{
get =>
_interactables.Count > 0
? SelectedInteractableIndex >= _interactables.Count
? _interactables[^1]
: _interactables[SelectedInteractableIndex]
: null;
set
{
// Passing null deselects the interactable
if (value == null)
{
_selectedInteractable = -1;
NotifyChanged(null);
return;
}
// If it's already in the list, set the current one to it, otherwise add it
if (!_interactables.Contains(value))
{
AddInteractable(value);
}
SelectedInteractableIndex = _interactables.IndexOf(value);
NotifyChanged(value);
}
}
public void SelectNext()
{
SelectedInteractableIndex += 1;
// _selectedInteractable += 1;
// if (_selectedInteractable >= _interactables.Count)
// {
// _selectedInteractable = 0;
// }
if (_interactables.Count > 0)
{
SelectedInteractable = _interactables[_selectedInteractable];
}
else
{
_selectedInteractable = -1;
}
UpdatePosition();
}
public void AddInteractable(IInteractable interactable)
{
if (!_interactables.Contains(interactable))
{
_interactables.Add(interactable);
if (_interactables.Count == 1)
{
_selectedInteractable = 0;
}
}
UpdatePosition();
}
public void RemoveInteractable(IInteractable interactable)
{
if (_interactables.Contains(interactable))
{
_interactables.Remove(interactable);
}
UpdatePosition();
}
public void Deselect()
{
_selectedInteractable = -1;
EmitSignalHideSelector();
}
public void UpdatePosition()
{
if (SelectedInteractable != null)
{
EmitSignalChangePosition(SelectedInteractable.GetGlobalPosition());
EmitSignalShowSelector();
}
else
{
EmitSignalHideSelector();
}
}
private void NotifyChanged(IInteractable interactable)
{
//EmitSignal(nameof(SelectedItemInteractableChanged), interactable);
}
public void Hide()
{
EmitSignalHideSelector();
}
}