3D Pipe autotiles

This commit is contained in:
Marco 2025-05-23 09:58:14 +02:00
commit 5047701e3d
6 changed files with 143 additions and 3 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=90 format=3 uid="uid://6k28roiljylj"]
[gd_resource type="TileSet" load_steps=92 format=3 uid="uid://6k28roiljylj"]
[ext_resource type="Texture2D" uid="uid://bty7p61v46chx" path="res://Resources/Textures/Tilemap_Canvas.tres" id="1_u4jco"]
[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
@ -22,6 +22,7 @@
[ext_resource type="Texture2D" uid="uid://df8t3kan5qgjb" path="res://Tilesets/Space.png" id="12_fb37q"]
[ext_resource type="Texture2D" uid="uid://v310x6wx801b" path="res://Tilesets/Beams2.png" id="19_hupu0"]
[ext_resource type="Texture2D" uid="uid://buq811bhduevx" path="res://ExternalMaterial/Decals/Decals.png" id="20_hfdld"]
[ext_resource type="Texture2D" uid="uid://bku3l81bie67j" path="res://ExternalMaterial/Tubes/Tubes.png" id="21_tnjhd"]
[ext_resource type="Texture2D" uid="uid://c741ej5hhmpv4" path="res://Tilesets/Conveyors.png" id="21_u4jco"]
[ext_resource type="Texture2D" uid="uid://bohhuql3vrkws" path="res://Tilesets/Solid_Blocks.png" id="22_y1d7q"]
[ext_resource type="Texture2D" uid="uid://bsxbpnjbcplqp" path="res://ExternalMaterial/HexGrid/ProceduralSpriteSheet.png" id="24_dwwsu"]
@ -1296,6 +1297,105 @@ texture = ExtResource("20_hfdld")
2:3/0 = 0
3:3/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hmcyg"]
texture = ExtResource("21_tnjhd")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 6
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/terrains_peering_bit/top_side = 6
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 6
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/left_side = 6
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 6
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 6
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 6
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 6
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 6
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/left_side = 6
0:1/0/terrains_peering_bit/top_side = 6
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 6
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 6
1:1/0/terrains_peering_bit/top_side = 6
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 6
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 6
2:1/0/terrains_peering_bit/bottom_side = 6
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 6
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 6
3:1/0/terrains_peering_bit/left_side = 6
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 6
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/bottom_side = 6
0:2/0/terrains_peering_bit/top_side = 6
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 6
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 6
1:2/0/terrains_peering_bit/left_side = 6
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 6
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/bottom_side = 6
2:2/0/terrains_peering_bit/top_side = 6
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 6
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 6
3:2/0/terrains_peering_bit/left_side = 6
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 6
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/bottom_side = 6
0:3/0/terrains_peering_bit/left_side = 6
0:3/0/terrains_peering_bit/top_side = 6
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 6
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 6
1:3/0/terrains_peering_bit/left_side = 6
1:3/0/terrains_peering_bit/top_side = 6
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 6
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 6
2:3/0/terrains_peering_bit/bottom_side = 6
2:3/0/terrains_peering_bit/top_side = 6
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 6
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 6
3:3/0/terrains_peering_bit/bottom_side = 6
3:3/0/terrains_peering_bit/left_side = 6
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wgdjv"]
texture = ExtResource("12_fb37q")
0:0/0 = 0
@ -2325,6 +2425,8 @@ terrain_set_0/terrain_4/name = "SimpleFence"
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
terrain_set_0/terrain_5/name = "Grid Floor"
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
terrain_set_0/terrain_6/name = "3D Pipes"
terrain_set_0/terrain_6/color = Color(0.25, 0.5, 0.40625, 1)
terrain_set_1/mode = 2
terrain_set_1/terrain_0/name = "Blocks"
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
@ -2342,3 +2444,4 @@ sources/7 = SubResource("TileSetAtlasSource_8hhme")
sources/8 = SubResource("TileSetAtlasSource_r3t5w")
sources/9 = SubResource("TileSetAtlasSource_hfdld")
sources/10 = SubResource("TileSetAtlasSource_tnjhd")
sources/11 = SubResource("TileSetAtlasSource_hmcyg")