Fixed animator path

This commit is contained in:
MaddoScientisto 2024-05-01 12:49:46 +02:00
commit 5012527bae

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@ -21,7 +21,7 @@ public partial class PlayerMovement : CharacterBody2D
public override void _Ready() public override void _Ready()
{ {
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D"); _animatedSprite = GetNode<AnimatedSprite2D>("./Smoothing2D/AnimatedSprite2D");
_movementDirection = Vector2.Zero; _movementDirection = Vector2.Zero;
_facingDirection = Vector2.Zero; _facingDirection = Vector2.Zero;
} }