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Fixed animator path
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1 changed files with 1 additions and 1 deletions
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@ -21,7 +21,7 @@ public partial class PlayerMovement : CharacterBody2D
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public override void _Ready()
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{
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_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_animatedSprite = GetNode<AnimatedSprite2D>("./Smoothing2D/AnimatedSprite2D");
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_movementDirection = Vector2.Zero;
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_facingDirection = Vector2.Zero;
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}
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