Changes to debug in 4.3

This commit is contained in:
MaddoScientisto 2024-11-11 16:53:28 +01:00
commit 4f731b221b
3 changed files with 21 additions and 13 deletions

11
.vscode/launch.json vendored
View file

@ -1,6 +1,17 @@
{
"version": "2.0.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "I:/Apps/Godot_v4.3-stable_mono_win64/Godot_v4.3-stable_mono_win64.exe",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole"
},
{
"name": "Play in Editor",
"type": "godot-mono",

18
.vscode/tasks.json vendored
View file

@ -3,15 +3,15 @@
"tasks": [
{
"label": "build",
"command": "F:/Apps/Godot_v4.2.1-stable_mono_win64/Godot_v4.2.1-stable_mono_win64.exe",
"type": "process",
"args": [
"--build-solutions",
"--path",
"${workspaceRoot}",
"--no-window",
"-q"
],
"type": "shell",
"command": "dotnet build ${workspaceFolder}/Cirno.csproj -c Debug -v normal -p:GodotTargetPlatform=windows",
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"reveal": "always"
},
"problemMatcher": "$msCompile"
}
]