Removed unnecessary rotation

This commit is contained in:
MaddoScientisto 2025-03-13 23:04:06 +01:00
commit 4f52d8db56

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@ -93,9 +93,10 @@ public partial class Bullet : Area2D
public virtual void RotateBullet(float degrees) public virtual void RotateBullet(float degrees)
{ {
float radians = Mathf.DegToRad(degrees); SetRotationDegrees(RotationDegrees + degrees);
_direction = _direction.Rotated(radians).Normalized(); // Rotate direction // float radians = Mathf.DegToRad(degrees);
SetRotation(Rotation + radians); // _direction = _direction.Rotated(radians).Normalized(); // Rotate direction
// SetRotation(Rotation + radians);
//Rotation = radians; //Rotation = radians;
} }