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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Boss HUD
This commit is contained in:
parent
b4fdb9c9e3
commit
4be64cf7ec
12 changed files with 220 additions and 33 deletions
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@ -1,8 +1,9 @@
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[gd_resource type="Resource" script_class="BossPhase" load_steps=12 format=3 uid="uid://ccj0cqbveey8c"]
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[gd_resource type="Resource" script_class="BossPhase" load_steps=14 format=3 uid="uid://ccj0cqbveey8c"]
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[ext_resource type="Script" path="res://Scripts/Resources/SimpleMovementPattern.cs" id="1_lw82i"]
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[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="1_o4um1"]
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[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_7268a"]
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[ext_resource type="Script" path="res://Scripts/Resources/SpeedModifier.cs" id="3_606tl"]
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[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="3_o6234"]
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[ext_resource type="PackedScene" uid="uid://by2rk6gx67f7e" path="res://Scenes/Weapons/Bullets/enemyBullet_yellow.tscn" id="4_ruawj"]
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[ext_resource type="Script" path="res://Scripts/Resources/PatternGroup.cs" id="6_6mg1u"]
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@ -15,19 +16,28 @@ transitionType = 1
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easeType = 2
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_80ngy"]
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script = ExtResource("3_606tl")
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ModifierType = 0
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Easing = 0
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Invert = true
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MinimumSpeed = 10.0
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ScalingFactor = 10.0
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[sub_resource type="Resource" id="Resource_0v4v8"]
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script = ExtResource("2_7268a")
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BulletScene = ExtResource("1_o4um1")
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bulletSpeed = 80.0
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bulletCount = 12
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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_rotationOffset = 45.0
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duration = 1.0
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burstInterval = 1.0
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spread = 180.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_modifier = SubResource("Resource_80ngy")
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_timeModifiers = Array[Resource]([])
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_targetPlayer = false
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WaitForCompletion = true
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@ -38,13 +48,14 @@ BulletScene = ExtResource("4_ruawj")
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bulletSpeed = 80.0
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bulletCount = 12
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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_rotationOffset = -45.0
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duration = 1.0
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burstInterval = 1.0
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spread = 180.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_modifier = SubResource("Resource_80ngy")
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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@ -64,6 +75,7 @@ WaitForCompletion = true
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[resource]
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script = ExtResource("3_o6234")
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PhaseName = "Night Sign \"Night Bird\""
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Threshold = 900
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PlayAnimation = true
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Patterns = Array[Resource]([SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_5fq8v"), SubResource("Resource_gm1rv")])
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@ -39,6 +39,6 @@ WaitForCompletion = false
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[resource]
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script = ExtResource("1_0cgch")
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Threshold = 990
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Threshold = 950
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PlayAnimation = false
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Patterns = Array[Resource]([SubResource("Resource_acaax"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_o8win"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_k77ig"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_5ocg5"), ExtResource("2_7n56o"), ExtResource("3_mwcf3")])
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@ -15,7 +15,7 @@ bulletSpeed = 70.0
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bulletCount = 10
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 3.0
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duration = 4.0
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burstInterval = 0.3
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spread = 0.0
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owner = 2
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@ -8,49 +8,52 @@
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[sub_resource type="Resource" id="Resource_ne4q3"]
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script = ExtResource("2_ee42k")
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BulletScene = ExtResource("1_4xpdn")
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bulletSpeed = 20.0
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bulletSpeed = 40.0
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bulletCount = 10
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rotationSpeed = 120.0
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_rotationOffset = 0.0
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duration = 1.0
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duration = 0.4
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_kohuh"]
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script = ExtResource("2_ee42k")
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BulletScene = ExtResource("3_gr7a3")
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bulletSpeed = 20.0
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bulletSpeed = 50.0
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bulletCount = 16
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rotationSpeed = 60.0
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_rotationOffset = 0.0
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duration = 1.0
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duration = 0.4
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_depjj"]
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script = ExtResource("2_ee42k")
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BulletScene = ExtResource("1_4xpdn")
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bulletSpeed = 20.0
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bulletSpeed = 50.0
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bulletCount = 10
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rotationSpeed = 60.0
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_rotationOffset = 0.0
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duration = 4.0
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duration = 0.4
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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[resource]
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@ -1,6 +1,5 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://cdfmedtgp2rcn"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://cdfmedtgp2rcn"]
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[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="1_c5ala"]
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[ext_resource type="Resource" uid="uid://dqnvesdj0dk3v" path="res://Resources/Bullets/simple_enemy_bullet.tres" id="1_eps1c"]
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[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_8ycgt"]
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@ -8,7 +7,6 @@
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script = ExtResource("2_8ycgt")
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Name = "Enemy Weapon"
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BulletData = ExtResource("1_eps1c")
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BulletScene = ExtResource("1_c5ala")
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RateOfFire = 0.4
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BulletCapacity = 4
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ReloadTime = 1.0
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@ -18,10 +16,4 @@ BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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AmmoKey = ""
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BulletSpeed = 50.0
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BulletDamage = 1.0
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LifeTime = 10.0
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_rotationOffset = 0.0
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owner = 2
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_damageType = 0
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_timeModifiers = null
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