Spawn markers in level

This commit is contained in:
Marco 2025-09-18 10:52:22 +02:00
commit 4b65b25dcd
18 changed files with 335 additions and 197 deletions

View file

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[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://cmdgqpq5e1duq"]
[ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_prigk"]
[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_v787f"]
[ext_resource type="Script" uid="uid://csruxpdnpj18r" path="res://Scripts/Actors/3D/PlayerStartMarker3D.cs" id="3_cr881"]
[resource]
script = ExtResource("1_prigk")
script_class = ExtResource("3_cr881")
classname = "marker_spawn"
description = "Spawn Marker"
base_classes = Array[Resource]([ExtResource("1_v787f")])
class_properties = {
"id": 0
}
class_property_descriptions = {
"id": "The ID of the marker"
}
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1),
"size": AABB(-4, -4, -8, 4, 4, 8)
}
node_class = "Marker3D"
metadata/_custom_type_script = "uid://cxsqwtsqd8w33"