Fixed teleporters

This commit is contained in:
Maddo 2025-03-05 12:27:15 +01:00
commit 49cfb52d20
15 changed files with 102 additions and 84 deletions

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0"> <Project Sdk="Godot.NET.Sdk/4.4.0-rc.1">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0-rc.3"> <Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@ -1,5 +1,6 @@
[gd_scene load_steps=41 format=3 uid="uid://c4pr2707hbeph"] [gd_scene load_steps=42 format=3 uid="uid://c4pr2707hbeph"]
[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"] [ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
[ext_resource type="Script" uid="uid://chwqogny2v8t1" path="res://Scripts/Components/FSM/Player/Init.cs" id="2_i6wc8"] [ext_resource type="Script" uid="uid://chwqogny2v8t1" path="res://Scripts/Components/FSM/Player/Init.cs" id="2_i6wc8"]
[ext_resource type="Script" uid="uid://bl0o35xt8wxtg" path="res://Scripts/Components/FSM/Player/Active.cs" id="3_3tuio"] [ext_resource type="Script" uid="uid://bl0o35xt8wxtg" path="res://Scripts/Components/FSM/Player/Active.cs" id="3_3tuio"]
@ -109,56 +110,56 @@ radius = 17.2627
[sub_resource type="CircleShape2D" id="CircleShape2D_g3wua"] [sub_resource type="CircleShape2D" id="CircleShape2D_g3wua"]
radius = 9.0 radius = 9.0
[node name="FSMPlayer" type="CharacterBody2D"] [node name="FSMPlayer" type="CharacterBody2D" node_paths=PackedStringArray("PlayerFSM", "InteractionController")]
process_mode = 1 process_mode = 1
collision_layer = 2 collision_layer = 2
collision_mask = 97 collision_mask = 97
platform_wall_layers = 97 platform_wall_layers = 97
script = ExtResource("1_mpmil") script = ExtResource("1_g3wua")
PlayerFSM = NodePath("StateMachine")
InteractionController = NodePath("InteractionController")
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="Init" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")] [node name="StateMachine" type="Node2D" parent="."]
script = ExtResource("1_mpmil")
[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("2_i6wc8") script = ExtResource("2_i6wc8")
_animationProvider = NodePath("../AnimationProvider") _animationProvider = NodePath("../../AnimationProvider")
[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController")] [node name="Active" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController", "_moduleNodes")]
script = ExtResource("3_3tuio") script = ExtResource("3_3tuio")
_weaponProvider = NodePath("../WeaponProvider") _weaponProvider = NodePath("../../WeaponProvider")
_animationProvider = NodePath("../AnimationProvider") _animationProvider = NodePath("../../AnimationProvider")
_crosshairProvider = NodePath("../CrosshairProvider") _crosshairProvider = NodePath("../../CrosshairProvider")
_hitboxSpriteProvider = NodePath("../StrafeSpriteProvider") _hitboxSpriteProvider = NodePath("../../StrafeSpriteProvider")
_inputProvider = NodePath("../InputProvider") _inputProvider = NodePath("../../InputProvider")
_damageReceiver = NodePath("../DamageReceiver") _damageReceiver = NodePath("../../DamageReceiver")
_activationProvider = NodePath("../InteractionProvider") _activationProvider = NodePath("../../InteractionProvider")
_interactionController = NodePath("../InteractionController") _interactionController = NodePath("../../InteractionController")
State = 1 _moduleNodes = [NodePath("../../InteractionController")]
[node name="Cutscene" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")] [node name="Cutscene" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("4_22ff8") script = ExtResource("4_22ff8")
_animationProvider = NodePath("../AnimationProvider") _animationProvider = NodePath("../../AnimationProvider")
State = 2
[node name="Teleporting" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")] [node name="Teleporting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("5_yifvs") script = ExtResource("5_yifvs")
_animationProvider = NodePath("../AnimationProvider") _animationProvider = NodePath("../../AnimationProvider")
State = 3
[node name="UnTeleporting" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")] [node name="UnTeleporting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("6_7n10g") script = ExtResource("6_7n10g")
_animationProvider = NodePath("../AnimationProvider") _animationProvider = NodePath("../../AnimationProvider")
State = 4
[node name="Controlling" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")] [node name="Controlling" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("6_82vrk") script = ExtResource("6_82vrk")
_animationProvider = NodePath("../AnimationProvider") _animationProvider = NodePath("../../AnimationProvider")
State = 5
[node name="Dead" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider", "_inputProvider", "_healthProvider")] [node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider", "_inputProvider", "_healthProvider")]
script = ExtResource("4_0pqs8") script = ExtResource("4_0pqs8")
_animationProvider = NodePath("../AnimationProvider") _animationProvider = NodePath("../../AnimationProvider")
_inputProvider = NodePath("../InputProvider") _inputProvider = NodePath("../../InputProvider")
_healthProvider = NodePath("../DamageReceiver/HealthProvider") _healthProvider = NodePath("../../DamageReceiver/HealthProvider")
State = 6
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_b3hxm") shape = SubResource("CircleShape2D_b3hxm")

View file

@ -53,4 +53,4 @@ process_mode = 3
stream = ExtResource("4_ildd2") stream = ExtResource("4_ildd2")
max_distance = 100.0 max_distance = 100.0
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="area_entered" from="." to="." method="_on_area_entered"]

View file

@ -7,7 +7,7 @@ public partial class InteractionController : PlayerArea2DModule
{ {
[Export] public ActorResourceProvider Health { get; private set; } [Export] public ActorResourceProvider Health { get; private set; }
[Export] public ActorResourceProvider Shield { get; private set; } [Export] public ActorResourceProvider Shield { get; private set; }
private bool _enabled = false; private bool _enabled = false;
public bool Enabled public bool Enabled
@ -23,7 +23,7 @@ public partial class InteractionController : PlayerArea2DModule
} }
} }
} }
[Signal] [Signal]
public delegate void InteractionStartedEventHandler(); public delegate void InteractionStartedEventHandler();
@ -39,16 +39,16 @@ public partial class InteractionController : PlayerArea2DModule
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine) public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{ {
base.Init(machine);
} }
public override void Process(double delta) public override void Process(double delta)
{ {
} }
public override void PhysicsProcess(double delta) public override void PhysicsProcess(double delta)
{ {
} }
} }

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://cvctgw8eo2f7e"] [gd_scene load_steps=8 format=3 uid="uid://cvctgw8eo2f7e"]
[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_bdsed"] [ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_bdsed"]
[ext_resource type="Resource" uid="uid://dhbltvgsa3g88" path="res://Resources/Items/Spider_Bomb_Pickup.tres" id="2_bdsed"] [ext_resource type="Resource" uid="uid://dhbltvgsa3g88" path="res://Resources/Items/Spider_Bomb_Pickup.tres" id="2_bdsed"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_fyf8h"]
[ext_resource type="Texture2D" uid="uid://huo14jdekj6n" path="res://Sprites/Bullets/spiderbomb.png" id="3_bdsed"] [ext_resource type="Texture2D" uid="uid://huo14jdekj6n" path="res://Sprites/Bullets/spiderbomb.png" id="3_bdsed"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"] [sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
@ -25,7 +26,7 @@ animations = [{
collision_layer = 4 collision_layer = 4
collision_mask = 2 collision_mask = 2
script = ExtResource("1_bdsed") script = ExtResource("1_bdsed")
LootTable = [ExtResource("2_bdsed")] LootTable = Array[ExtResource("2_fyf8h")]([ExtResource("2_bdsed")])
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6vv2s") shape = SubResource("CircleShape2D_6vv2s")

View file

@ -62,7 +62,7 @@ PlayerTemplate = ExtResource("8_c3v4x")
SpawnMarkers = Dictionary[int, NodePath]({ SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition") 0: NodePath("PlayerStartPosition")
}) })
StartingEquipment = Array[ExtResource("5_u1i8n")]([ExtResource("3_6314l"), ExtResource("4_yyg8m")]) StartingEquipment = [ExtResource("3_6314l"), ExtResource("4_yyg8m")]
MapStartData = SubResource("Resource_6wo78") MapStartData = SubResource("Resource_6wo78")
[node name="Tilemaps" type="Node2D" parent="."] [node name="Tilemaps" type="Node2D" parent="."]
@ -189,7 +189,7 @@ position = Vector2(124, 338)
script = ExtResource("12_8to53") script = ExtResource("12_8to53")
[node name="PlayerStartPosition" type="Marker2D" parent="."] [node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(371, 180) position = Vector2(149, 367)
[node name="AlarmManager" type="Node2D" parent="."] [node name="AlarmManager" type="Node2D" parent="."]
process_mode = 1 process_mode = 1

View file

@ -214,7 +214,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"), 2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition") 255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
}) })
StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")] StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
MapStartData = SubResource("Resource_6sau4") MapStartData = SubResource("Resource_6sau4")
metadata/_edit_lock_ = true metadata/_edit_lock_ = true
@ -984,7 +984,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")] [node name="ControlPad8" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735) position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")] Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")] Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
[node name="IcicleRepeater2" parent="Factory Tilemaps/LevelProps" instance=ExtResource("32_xof4a")] [node name="IcicleRepeater2" parent="Factory Tilemaps/LevelProps" instance=ExtResource("32_xof4a")]
position = Vector2(-923, 69) position = Vector2(-923, 69)

View file

@ -15,41 +15,41 @@ public partial class Teleporter : Activable
[Export] [Export]
public bool Invisible { get; private set; } = false; public bool Invisible { get; private set; } = false;
public bool IsPrimed { get; private set; } public bool IsPrimed { get; private set; }
[Export] [Export]
public Teleporter Target { get; set; } public Teleporter Target { get; set; }
[Export] public float ParticleEmitTime { get; private set; } = 2f; [Export] public float ParticleEmitTime { get; private set; } = 2f;
[Export] public float TeleportAnimationLength { get; private set; } = 0.5f; [Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0,-4f); [Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0, -4f);
private double _particleTimer; private double _particleTimer;
private AnimatedSprite2D _animatedSprite; private AnimatedSprite2D _animatedSprite;
// [Export] // [Export]
// public GpuParticles2D Particles { get; set; } // public GpuParticles2D Particles { get; set; }
protected GpuParticles2D _particles; protected GpuParticles2D _particles;
private AudioStreamPlayer2D _teleportStartSound; private AudioStreamPlayer2D _teleportStartSound;
private AudioStreamPlayer2D _teleportEndSound; private AudioStreamPlayer2D _teleportEndSound;
public override void _Ready() public override void _Ready()
{ {
_particles = GetNode<GpuParticles2D>("./Particles"); _particles = GetNode<GpuParticles2D>("./Particles");
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D"); _animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
IsPrimed = true; IsPrimed = true;
_particles.Emitting = false; _particles.Emitting = false;
_particleTimer = 0; _particleTimer = 0;
this.Visible = !Invisible; this.Visible = !Invisible;
if (IsEnabled) if (IsEnabled)
{ {
_animatedSprite.Play("Active"); _animatedSprite.Play("Active");
@ -66,7 +66,7 @@ private AudioStreamPlayer2D _teleportEndSound;
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (!_particles.Emitting) return; if (!_particles.Emitting) return;
_particleTimer += delta; _particleTimer += delta;
if (_particleTimer >= ParticleEmitTime) if (_particleTimer >= ParticleEmitTime)
@ -75,7 +75,7 @@ private AudioStreamPlayer2D _teleportEndSound;
_particles.Emitting = false; _particles.Emitting = false;
} }
} }
public override void Activate(ActivationType activationType = ActivationType.Toggle) public override void Activate(ActivationType activationType = ActivationType.Toggle)
{ {
switch (activationType) switch (activationType)
@ -113,11 +113,13 @@ private AudioStreamPlayer2D _teleportEndSound;
_particles.Emitting = true; _particles.Emitting = true;
_particleTimer = 0; _particleTimer = 0;
} }
private void _on_area_entered(Area2D area) private void _on_area_entered(Area2D area)
{ {
GD.Print("Something entered the teleporter");
if (!IsEnabled) return; if (!IsEnabled) return;
if (area is not InteractionController interactionController) return; if (area is not InteractionController interactionController) return;
GD.Print("Player entered the teleporter");
if (!IsPrimed) if (!IsPrimed)
{ {
@ -125,11 +127,12 @@ private AudioStreamPlayer2D _teleportEndSound;
//_particles.Emitting = false; //_particles.Emitting = false;
return; return;
} }
// Teleport player to target if active // Teleport player to target if active
if (!IsEnabled) return; if (!IsEnabled) return;
GD.Print("Teleporting...");
// Call Teleport here // Call Teleport here
_ = Teleport(interactionController.StateMachine); _ = Teleport(interactionController.StateMachine);
} }
@ -141,7 +144,7 @@ private AudioStreamPlayer2D _teleportEndSound;
player.SetState(PlayerState.Cutscene); player.SetState(PlayerState.Cutscene);
await TweenPlayer(player.MainObject); await TweenPlayer(player.MainObject);
PlayTeleportStartSound(); PlayTeleportStartSound();
//_particles.Emitting = true; //_particles.Emitting = true;
@ -150,17 +153,17 @@ private AudioStreamPlayer2D _teleportEndSound;
//await player.Teleport(); //await player.Teleport();
player.SetState(PlayerState.Teleporting); player.SetState(PlayerState.Teleporting);
await Task.Delay((int)(0.6f * 1000)); await Task.Delay((int)(0.6f * 1000));
await Task.Delay((int)(TeleportAnimationLength * 1000)); await Task.Delay((int)(TeleportAnimationLength * 1000));
Target.PrepareForReceiving(); Target.PrepareForReceiving();
player.MainObject.GlobalPosition = Target.GlobalPosition + TeleportOffset; player.MainObject.GlobalPosition = Target.GlobalPosition + TeleportOffset;
Target.PlayTeleportEndSound(); Target.PlayTeleportEndSound();
//await player.UnTeleport(); //await player.UnTeleport();
player.SetState(PlayerState.UnTeleporting); player.SetState(PlayerState.UnTeleporting);
await Task.Delay((int)(0.6f * 1000)); await Task.Delay((int)(0.6f * 1000));
//player.RequestMovementDisable(false); //player.RequestMovementDisable(false);
player.SetState(PlayerState.Active); player.SetState(PlayerState.Active);
} }
@ -178,7 +181,7 @@ private AudioStreamPlayer2D _teleportEndSound;
protected async Task TweenPlayer(CharacterBody2D player) protected async Task TweenPlayer(CharacterBody2D player)
{ {
await player.TweenGlobalPosition(GlobalPosition + new Vector2(0, -4f), TeleportAnimationLength).PlayAsync(CancellationToken.None); await player.TweenGlobalPosition(GlobalPosition + new Vector2(0, -4f), TeleportAnimationLength).PlayAsync(CancellationToken.None);
// Create a Tween for the teleport animation // Create a Tween for the teleport animation
// Tween tween = GetTree().CreateTween(); // Tween tween = GetTree().CreateTween();
// tween.SetEase(Tween.EaseType.InOut); // tween.SetEase(Tween.EaseType.InOut);

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@ -0,0 +1 @@
uid://s5ok5qd2symf

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@ -4,11 +4,11 @@ namespace Cirno.Scripts.Components.FSM.Player;
public partial class Teleporting : PlayerStateBase public partial class Teleporting : PlayerStateBase
{ {
public override PlayerState StateId => PlayerState.Init; public override PlayerState StateId => PlayerState.Teleporting;
[Export] [Export]
private PlayerAnimationProvider _animationProvider; private PlayerAnimationProvider _animationProvider;
public override void EnterState() public override void EnterState()
{ {
_animationProvider.PlayTeleportAnimation(); _animationProvider.PlayTeleportAnimation();
@ -16,16 +16,16 @@ public partial class Teleporting : PlayerStateBase
public override void ExitState() public override void ExitState()
{ {
} }
public override void ProcessState(double delta) public override void ProcessState(double delta)
{ {
} }
public override void PhysicsProcessState(double delta) public override void PhysicsProcessState(double delta)
{ {
} }
} }

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@ -0,0 +1 @@
uid://bnerroq14m4ds

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@ -0,0 +1,10 @@
using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class PlayerFSMProxy : CharacterBody2D
{
[Export] public PlayerStateMachine PlayerFSM { get; private set; }
[Export] public InteractionController InteractionController { get; private set; }
}

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@ -0,0 +1 @@
uid://d2ubk5gucny6s

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@ -13,11 +13,11 @@ public partial class GameManager : Node2D
public static GameManager Instance { get; private set; } public static GameManager Instance { get; private set; }
private Hud _hud; private Hud _hud;
private PlayerStateMachine _player; private PlayerFSMProxy _player;
public GameState GameState { get; private set; } public GameState GameState { get; private set; }
public PlayerStateMachine Player => _player; public PlayerStateMachine Player => _player.PlayerFSM;
private Node2D _cameraTarget; private Node2D _cameraTarget;
@ -53,7 +53,7 @@ public partial class GameManager : Node2D
[Signal] [Signal]
public delegate void PlayerRespawnedEventHandler(); public delegate void PlayerRespawnedEventHandler();
public Vector2 LastCheckpointPosition { get; set; } public Vector2 LastCheckpointPosition { get; set; }
// Called when the node enters the scene tree for the first time. // Called when the node enters the scene tree for the first time.
@ -110,7 +110,7 @@ public partial class GameManager : Node2D
{ {
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (GameState is GameState.Paused && Input.IsActionJustPressed(PauseActionName)) if (GameState is GameState.Paused && Input.IsActionJustPressed(PauseActionName))
@ -160,7 +160,7 @@ public partial class GameManager : Node2D
if (_player != null) return; if (_player != null) return;
//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position ); //_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
_player = PlayerTemplate.Instantiate<PlayerStateMachine>(); _player = PlayerTemplate.Instantiate<PlayerFSMProxy>();
this.CallDeferred("add_child", _player); this.CallDeferred("add_child", _player);
_player.Transform = this.GlobalTransform; _player.Transform = this.GlobalTransform;