mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-21 14:23:47 +00:00
Fixed teleporters
This commit is contained in:
parent
9c3f22760b
commit
49cfb52d20
15 changed files with 102 additions and 84 deletions
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<Project Sdk="Godot.NET.Sdk/4.4.0-rc.1">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0-rc.3">
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@ -1,5 +1,6 @@
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[gd_scene load_steps=41 format=3 uid="uid://c4pr2707hbeph"]
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[gd_scene load_steps=42 format=3 uid="uid://c4pr2707hbeph"]
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[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
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[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
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[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
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[ext_resource type="Script" uid="uid://chwqogny2v8t1" path="res://Scripts/Components/FSM/Player/Init.cs" id="2_i6wc8"]
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[ext_resource type="Script" uid="uid://chwqogny2v8t1" path="res://Scripts/Components/FSM/Player/Init.cs" id="2_i6wc8"]
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[ext_resource type="Script" uid="uid://bl0o35xt8wxtg" path="res://Scripts/Components/FSM/Player/Active.cs" id="3_3tuio"]
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[ext_resource type="Script" uid="uid://bl0o35xt8wxtg" path="res://Scripts/Components/FSM/Player/Active.cs" id="3_3tuio"]
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@ -109,56 +110,56 @@ radius = 17.2627
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[sub_resource type="CircleShape2D" id="CircleShape2D_g3wua"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_g3wua"]
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radius = 9.0
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radius = 9.0
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[node name="FSMPlayer" type="CharacterBody2D"]
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[node name="FSMPlayer" type="CharacterBody2D" node_paths=PackedStringArray("PlayerFSM", "InteractionController")]
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process_mode = 1
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process_mode = 1
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collision_layer = 2
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collision_layer = 2
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collision_mask = 97
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collision_mask = 97
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platform_wall_layers = 97
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platform_wall_layers = 97
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script = ExtResource("1_mpmil")
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script = ExtResource("1_g3wua")
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PlayerFSM = NodePath("StateMachine")
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InteractionController = NodePath("InteractionController")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="Init" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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[node name="StateMachine" type="Node2D" parent="."]
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script = ExtResource("1_mpmil")
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[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
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script = ExtResource("2_i6wc8")
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script = ExtResource("2_i6wc8")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController")]
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[node name="Active" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController", "_moduleNodes")]
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script = ExtResource("3_3tuio")
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script = ExtResource("3_3tuio")
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_weaponProvider = NodePath("../WeaponProvider")
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_weaponProvider = NodePath("../../WeaponProvider")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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_crosshairProvider = NodePath("../CrosshairProvider")
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_crosshairProvider = NodePath("../../CrosshairProvider")
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_hitboxSpriteProvider = NodePath("../StrafeSpriteProvider")
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_hitboxSpriteProvider = NodePath("../../StrafeSpriteProvider")
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_inputProvider = NodePath("../InputProvider")
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_inputProvider = NodePath("../../InputProvider")
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_damageReceiver = NodePath("../DamageReceiver")
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_damageReceiver = NodePath("../../DamageReceiver")
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_activationProvider = NodePath("../InteractionProvider")
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_activationProvider = NodePath("../../InteractionProvider")
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_interactionController = NodePath("../InteractionController")
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_interactionController = NodePath("../../InteractionController")
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State = 1
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_moduleNodes = [NodePath("../../InteractionController")]
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[node name="Cutscene" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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[node name="Cutscene" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
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script = ExtResource("4_22ff8")
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script = ExtResource("4_22ff8")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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State = 2
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[node name="Teleporting" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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[node name="Teleporting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
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script = ExtResource("5_yifvs")
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script = ExtResource("5_yifvs")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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State = 3
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[node name="UnTeleporting" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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[node name="UnTeleporting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
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script = ExtResource("6_7n10g")
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script = ExtResource("6_7n10g")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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State = 4
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[node name="Controlling" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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[node name="Controlling" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
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script = ExtResource("6_82vrk")
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script = ExtResource("6_82vrk")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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State = 5
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[node name="Dead" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider", "_inputProvider", "_healthProvider")]
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[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider", "_inputProvider", "_healthProvider")]
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script = ExtResource("4_0pqs8")
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script = ExtResource("4_0pqs8")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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_inputProvider = NodePath("../InputProvider")
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_inputProvider = NodePath("../../InputProvider")
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_healthProvider = NodePath("../DamageReceiver/HealthProvider")
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_healthProvider = NodePath("../../DamageReceiver/HealthProvider")
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State = 6
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_b3hxm")
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shape = SubResource("CircleShape2D_b3hxm")
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@ -53,4 +53,4 @@ process_mode = 3
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stream = ExtResource("4_ildd2")
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stream = ExtResource("4_ildd2")
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max_distance = 100.0
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max_distance = 100.0
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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@ -39,7 +39,7 @@ public partial class InteractionController : PlayerArea2DModule
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public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
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public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
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{
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{
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base.Init(machine);
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}
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}
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public override void Process(double delta)
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public override void Process(double delta)
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@ -1,7 +1,8 @@
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[gd_scene load_steps=7 format=3 uid="uid://cvctgw8eo2f7e"]
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[gd_scene load_steps=8 format=3 uid="uid://cvctgw8eo2f7e"]
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[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_bdsed"]
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[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_bdsed"]
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[ext_resource type="Resource" uid="uid://dhbltvgsa3g88" path="res://Resources/Items/Spider_Bomb_Pickup.tres" id="2_bdsed"]
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[ext_resource type="Resource" uid="uid://dhbltvgsa3g88" path="res://Resources/Items/Spider_Bomb_Pickup.tres" id="2_bdsed"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_fyf8h"]
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[ext_resource type="Texture2D" uid="uid://huo14jdekj6n" path="res://Sprites/Bullets/spiderbomb.png" id="3_bdsed"]
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[ext_resource type="Texture2D" uid="uid://huo14jdekj6n" path="res://Sprites/Bullets/spiderbomb.png" id="3_bdsed"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
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@ -25,7 +26,7 @@ animations = [{
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collision_layer = 4
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collision_layer = 4
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collision_mask = 2
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collision_mask = 2
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script = ExtResource("1_bdsed")
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script = ExtResource("1_bdsed")
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LootTable = [ExtResource("2_bdsed")]
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LootTable = Array[ExtResource("2_fyf8h")]([ExtResource("2_bdsed")])
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_6vv2s")
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shape = SubResource("CircleShape2D_6vv2s")
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@ -62,7 +62,7 @@ PlayerTemplate = ExtResource("8_c3v4x")
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SpawnMarkers = Dictionary[int, NodePath]({
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SpawnMarkers = Dictionary[int, NodePath]({
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0: NodePath("PlayerStartPosition")
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0: NodePath("PlayerStartPosition")
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})
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})
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StartingEquipment = Array[ExtResource("5_u1i8n")]([ExtResource("3_6314l"), ExtResource("4_yyg8m")])
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StartingEquipment = [ExtResource("3_6314l"), ExtResource("4_yyg8m")]
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MapStartData = SubResource("Resource_6wo78")
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MapStartData = SubResource("Resource_6wo78")
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[node name="Tilemaps" type="Node2D" parent="."]
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[node name="Tilemaps" type="Node2D" parent="."]
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@ -189,7 +189,7 @@ position = Vector2(124, 338)
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script = ExtResource("12_8to53")
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script = ExtResource("12_8to53")
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[node name="PlayerStartPosition" type="Marker2D" parent="."]
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[node name="PlayerStartPosition" type="Marker2D" parent="."]
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position = Vector2(371, 180)
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position = Vector2(149, 367)
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[node name="AlarmManager" type="Node2D" parent="."]
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[node name="AlarmManager" type="Node2D" parent="."]
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process_mode = 1
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process_mode = 1
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@ -214,7 +214,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
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2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
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2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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})
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})
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StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
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StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
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MapStartData = SubResource("Resource_6sau4")
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MapStartData = SubResource("Resource_6sau4")
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metadata/_edit_lock_ = true
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metadata/_edit_lock_ = true
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@ -984,7 +984,7 @@ position = Vector2(-2000, -736)
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[node name="ControlPad8" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
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[node name="ControlPad8" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
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position = Vector2(-2027, -735)
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position = Vector2(-2027, -735)
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Targets = [NodePath("../HorizontalForceField")]
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Targets = [NodePath("../HorizontalForceField")]
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Requirements = [ExtResource("84_ma1ta")]
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Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
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[node name="IcicleRepeater2" parent="Factory Tilemaps/LevelProps" instance=ExtResource("32_xof4a")]
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[node name="IcicleRepeater2" parent="Factory Tilemaps/LevelProps" instance=ExtResource("32_xof4a")]
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position = Vector2(-923, 69)
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position = Vector2(-923, 69)
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@ -25,7 +25,7 @@ public partial class Teleporter : Activable
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[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
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[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
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[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0,-4f);
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[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0, -4f);
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private double _particleTimer;
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private double _particleTimer;
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@ -36,8 +36,8 @@ public partial class Teleporter : Activable
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protected GpuParticles2D _particles;
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protected GpuParticles2D _particles;
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private AudioStreamPlayer2D _teleportStartSound;
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private AudioStreamPlayer2D _teleportStartSound;
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private AudioStreamPlayer2D _teleportEndSound;
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private AudioStreamPlayer2D _teleportEndSound;
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public override void _Ready()
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public override void _Ready()
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{
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{
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@ -116,8 +116,10 @@ private AudioStreamPlayer2D _teleportEndSound;
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private void _on_area_entered(Area2D area)
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private void _on_area_entered(Area2D area)
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{
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{
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GD.Print("Something entered the teleporter");
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if (!IsEnabled) return;
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if (!IsEnabled) return;
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if (area is not InteractionController interactionController) return;
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if (area is not InteractionController interactionController) return;
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GD.Print("Player entered the teleporter");
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if (!IsPrimed)
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if (!IsPrimed)
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{
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{
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@ -129,6 +131,7 @@ private AudioStreamPlayer2D _teleportEndSound;
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// Teleport player to target if active
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// Teleport player to target if active
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if (!IsEnabled) return;
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if (!IsEnabled) return;
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GD.Print("Teleporting...");
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// Call Teleport here
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// Call Teleport here
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_ = Teleport(interactionController.StateMachine);
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_ = Teleport(interactionController.StateMachine);
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1
Scripts/Components/FSM/Player/PlayerStateBase.cs.uid
Normal file
1
Scripts/Components/FSM/Player/PlayerStateBase.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://s5ok5qd2symf
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@ -4,7 +4,7 @@ namespace Cirno.Scripts.Components.FSM.Player;
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public partial class Teleporting : PlayerStateBase
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public partial class Teleporting : PlayerStateBase
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{
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{
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public override PlayerState StateId => PlayerState.Init;
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public override PlayerState StateId => PlayerState.Teleporting;
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[Export]
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[Export]
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private PlayerAnimationProvider _animationProvider;
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private PlayerAnimationProvider _animationProvider;
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1
Scripts/Components/FSM/PlayerArea2DModule.cs.uid
Normal file
1
Scripts/Components/FSM/PlayerArea2DModule.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://bnerroq14m4ds
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10
Scripts/Components/FSM/PlayerFSMProxy.cs
Normal file
10
Scripts/Components/FSM/PlayerFSMProxy.cs
Normal file
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@ -0,0 +1,10 @@
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using System;
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using Godot;
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namespace Cirno.Scripts.Components.FSM;
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public partial class PlayerFSMProxy : CharacterBody2D
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{
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[Export] public PlayerStateMachine PlayerFSM { get; private set; }
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[Export] public InteractionController InteractionController { get; private set; }
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}
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1
Scripts/Components/FSM/PlayerFSMProxy.cs.uid
Normal file
1
Scripts/Components/FSM/PlayerFSMProxy.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://d2ubk5gucny6s
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@ -13,11 +13,11 @@ public partial class GameManager : Node2D
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public static GameManager Instance { get; private set; }
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public static GameManager Instance { get; private set; }
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private Hud _hud;
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private Hud _hud;
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private PlayerStateMachine _player;
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private PlayerFSMProxy _player;
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public GameState GameState { get; private set; }
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public GameState GameState { get; private set; }
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public PlayerStateMachine Player => _player;
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public PlayerStateMachine Player => _player.PlayerFSM;
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private Node2D _cameraTarget;
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private Node2D _cameraTarget;
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@ -160,7 +160,7 @@ public partial class GameManager : Node2D
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if (_player != null) return;
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if (_player != null) return;
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//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
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//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
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_player = PlayerTemplate.Instantiate<PlayerStateMachine>();
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_player = PlayerTemplate.Instantiate<PlayerFSMProxy>();
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this.CallDeferred("add_child", _player);
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this.CallDeferred("add_child", _player);
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_player.Transform = this.GlobalTransform;
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_player.Transform = this.GlobalTransform;
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|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue