Fixed teleporters

This commit is contained in:
Maddo 2025-03-05 12:27:15 +01:00
commit 49cfb52d20
15 changed files with 102 additions and 84 deletions

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@ -15,41 +15,41 @@ public partial class Teleporter : Activable
[Export]
public bool Invisible { get; private set; } = false;
public bool IsPrimed { get; private set; }
[Export]
public Teleporter Target { get; set; }
[Export] public float ParticleEmitTime { get; private set; } = 2f;
[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0,-4f);
[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0, -4f);
private double _particleTimer;
private AnimatedSprite2D _animatedSprite;
// [Export]
// public GpuParticles2D Particles { get; set; }
protected GpuParticles2D _particles;
private AudioStreamPlayer2D _teleportStartSound;
private AudioStreamPlayer2D _teleportEndSound;
private AudioStreamPlayer2D _teleportStartSound;
private AudioStreamPlayer2D _teleportEndSound;
public override void _Ready()
{
_particles = GetNode<GpuParticles2D>("./Particles");
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
IsPrimed = true;
_particles.Emitting = false;
_particleTimer = 0;
this.Visible = !Invisible;
if (IsEnabled)
{
_animatedSprite.Play("Active");
@ -66,7 +66,7 @@ private AudioStreamPlayer2D _teleportEndSound;
public override void _Process(double delta)
{
if (!_particles.Emitting) return;
_particleTimer += delta;
if (_particleTimer >= ParticleEmitTime)
@ -75,7 +75,7 @@ private AudioStreamPlayer2D _teleportEndSound;
_particles.Emitting = false;
}
}
public override void Activate(ActivationType activationType = ActivationType.Toggle)
{
switch (activationType)
@ -113,11 +113,13 @@ private AudioStreamPlayer2D _teleportEndSound;
_particles.Emitting = true;
_particleTimer = 0;
}
private void _on_area_entered(Area2D area)
{
GD.Print("Something entered the teleporter");
if (!IsEnabled) return;
if (area is not InteractionController interactionController) return;
GD.Print("Player entered the teleporter");
if (!IsPrimed)
{
@ -125,11 +127,12 @@ private AudioStreamPlayer2D _teleportEndSound;
//_particles.Emitting = false;
return;
}
// Teleport player to target if active
if (!IsEnabled) return;
GD.Print("Teleporting...");
// Call Teleport here
_ = Teleport(interactionController.StateMachine);
}
@ -141,7 +144,7 @@ private AudioStreamPlayer2D _teleportEndSound;
player.SetState(PlayerState.Cutscene);
await TweenPlayer(player.MainObject);
PlayTeleportStartSound();
//_particles.Emitting = true;
@ -150,17 +153,17 @@ private AudioStreamPlayer2D _teleportEndSound;
//await player.Teleport();
player.SetState(PlayerState.Teleporting);
await Task.Delay((int)(0.6f * 1000));
await Task.Delay((int)(TeleportAnimationLength * 1000));
Target.PrepareForReceiving();
player.MainObject.GlobalPosition = Target.GlobalPosition + TeleportOffset;
Target.PlayTeleportEndSound();
//await player.UnTeleport();
player.SetState(PlayerState.UnTeleporting);
await Task.Delay((int)(0.6f * 1000));
//player.RequestMovementDisable(false);
player.SetState(PlayerState.Active);
}
@ -178,7 +181,7 @@ private AudioStreamPlayer2D _teleportEndSound;
protected async Task TweenPlayer(CharacterBody2D player)
{
await player.TweenGlobalPosition(GlobalPosition + new Vector2(0, -4f), TeleportAnimationLength).PlayAsync(CancellationToken.None);
// Create a Tween for the teleport animation
// Tween tween = GetTree().CreateTween();
// tween.SetEase(Tween.EaseType.InOut);

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@ -0,0 +1 @@
uid://s5ok5qd2symf

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@ -4,11 +4,11 @@ namespace Cirno.Scripts.Components.FSM.Player;
public partial class Teleporting : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Init;
public override PlayerState StateId => PlayerState.Teleporting;
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
_animationProvider.PlayTeleportAnimation();
@ -16,16 +16,16 @@ public partial class Teleporting : PlayerStateBase
public override void ExitState()
{
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}

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@ -0,0 +1 @@
uid://bnerroq14m4ds

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@ -0,0 +1,10 @@
using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class PlayerFSMProxy : CharacterBody2D
{
[Export] public PlayerStateMachine PlayerFSM { get; private set; }
[Export] public InteractionController InteractionController { get; private set; }
}

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@ -0,0 +1 @@
uid://d2ubk5gucny6s

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@ -13,11 +13,11 @@ public partial class GameManager : Node2D
public static GameManager Instance { get; private set; }
private Hud _hud;
private PlayerStateMachine _player;
private PlayerFSMProxy _player;
public GameState GameState { get; private set; }
public PlayerStateMachine Player => _player;
public PlayerStateMachine Player => _player.PlayerFSM;
private Node2D _cameraTarget;
@ -53,7 +53,7 @@ public partial class GameManager : Node2D
[Signal]
public delegate void PlayerRespawnedEventHandler();
public Vector2 LastCheckpointPosition { get; set; }
// Called when the node enters the scene tree for the first time.
@ -110,7 +110,7 @@ public partial class GameManager : Node2D
{
}
public override void _Process(double delta)
{
if (GameState is GameState.Paused && Input.IsActionJustPressed(PauseActionName))
@ -160,7 +160,7 @@ public partial class GameManager : Node2D
if (_player != null) return;
//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
_player = PlayerTemplate.Instantiate<PlayerStateMachine>();
_player = PlayerTemplate.Instantiate<PlayerFSMProxy>();
this.CallDeferred("add_child", _player);
_player.Transform = this.GlobalTransform;