Auto Pickup

This commit is contained in:
Marco 2025-03-28 15:38:55 +01:00
commit 488d02ef81
24 changed files with 148 additions and 19 deletions

View file

@ -1,8 +1,7 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"]
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ct1fa2huvy34n"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
[ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_qkp4b"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
atlas = ExtResource("1_bpftr")
@ -10,6 +9,7 @@ atlas = ExtResource("1_bpftr")
[resource]
script = ExtResource("1_31o2l")
ItemName = &"Ice Ammo"
ShortName = null
ItemDescription = &"Ammo for Ice-Based Weapons"
ItemKey = &"ICE_AMMO"
Item = 3
@ -19,6 +19,6 @@ PickupIfMaxed = false
ConsumeOnUse = true
UiType = 2
Selectable = false
AutoPickup = true
InventorySprite = SubResource("AtlasTexture_3y0hf")
HudItemScene = ExtResource("1_qkp4b")
DropScenePath = &"res://Scenes/Items/Ammo1.tscn"