Falling props

This commit is contained in:
MaddoScientisto 2025-07-04 22:55:28 +02:00
commit 4728677e80
45 changed files with 171 additions and 540 deletions

View file

@ -10,124 +10,55 @@
[sub_resource type="Resource" id="Resource_uv53h"]
script = ExtResource("2_gfvud")
BulletScene = ExtResource("1_4xpdn")
BulletSize = 0.0
BulletSpeed = 40.0
Direction = Vector2(1, 0)
BulletDamage = 20.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 20.0
Owner = 2
DamageType = 0
GrazeValue = 1.0
Attributes = 0
TimeModifiers = []
[sub_resource type="Resource" id="Resource_ne4q3"]
script = ExtResource("2_ee42k")
BulletResource = SubResource("Resource_uv53h")
EmitterOffset = Vector2(0, 0)
bulletCount = 10
rotationSpeed = 120.0
_rotationOffset = 0.0
duration = 0.4
spread = 360.0
burstInterval = 2.0
ShotsPerBurst = 100
BurstRate = 0.0
_targetPlayer = false
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("3_fgjeq")]([])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_wtj61"]
script = ExtResource("2_gfvud")
BulletScene = ExtResource("3_gr7a3")
BulletSize = 0.0
BulletSpeed = 50.0
Direction = Vector2(1, 0)
BulletDamage = 20.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 20.0
Owner = 2
DamageType = 0
GrazeValue = 1.0
Attributes = 0
TimeModifiers = []
[sub_resource type="Resource" id="Resource_kohuh"]
script = ExtResource("2_ee42k")
BulletResource = SubResource("Resource_wtj61")
EmitterOffset = Vector2(0, 0)
bulletCount = 16
rotationSpeed = 60.0
_rotationOffset = 0.0
duration = 5.0
spread = 360.0
burstInterval = 2.0
ShotsPerBurst = 100
BurstRate = 0.0
_targetPlayer = false
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("3_fgjeq")]([])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_qbq0m"]
script = ExtResource("2_gfvud")
BulletScene = ExtResource("1_4xpdn")
BulletSize = 0.0
BulletSpeed = 50.0
Direction = Vector2(1, 0)
BulletDamage = 20.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 20.0
Owner = 2
DamageType = 0
GrazeValue = 1.0
Attributes = 0
TimeModifiers = []
[sub_resource type="Resource" id="Resource_depjj"]
script = ExtResource("2_ee42k")
BulletResource = SubResource("Resource_qbq0m")
EmitterOffset = Vector2(0, 0)
bulletCount = 10
rotationSpeed = 60.0
_rotationOffset = 0.0
duration = 0.4
spread = 360.0
burstInterval = 2.0
ShotsPerBurst = 100
BurstRate = 0.0
_targetPlayer = false
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("3_fgjeq")]([])
WaitForCompletion = true
[resource]
script = ExtResource("3_jvysx")
patterns = Array[Resource]([SubResource("Resource_ne4q3"), SubResource("Resource_kohuh"), SubResource("Resource_kohuh"), SubResource("Resource_depjj"), SubResource("Resource_depjj"), SubResource("Resource_kohuh"), SubResource("Resource_depjj")])
WaitForCompletion = true