Activable spawners

This commit is contained in:
Marco 2025-09-22 18:19:40 +02:00
commit 467fb5be9d
10 changed files with 427 additions and 397 deletions

View file

@ -78,7 +78,7 @@ public partial class Idle : EnemyStateBase
private void PlayerDetectionOnPlayerInRange()
{
_isPlayerInRange = true;
GD.Print("Player In Range");
//GD.Print("Player In Range");
}
public override void PhysicsProcessState(double delta)