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Activable spawners
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10 changed files with 427 additions and 397 deletions
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@ -27,7 +27,7 @@ public partial class Shooting : EnemyStateBase3D
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{
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base.EnterState();
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GD.Print("Entering Shooting");
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//GD.Print("Entering Shooting");
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PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
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