Activable spawners

This commit is contained in:
Marco 2025-09-22 18:19:40 +02:00
commit 467fb5be9d
10 changed files with 427 additions and 397 deletions

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@ -23,7 +23,7 @@ public partial class Idle : EnemyStateBase3D
// player detection
// damage receiver will be a module
GD.Print("Entered Idle");
//GD.Print("Entered Idle");
_ = DelayStart();
}