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Activable spawners
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10 changed files with 427 additions and 397 deletions
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@ -23,7 +23,7 @@ public partial class Idle : EnemyStateBase3D
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// player detection
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// damage receiver will be a module
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GD.Print("Entered Idle");
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//GD.Print("Entered Idle");
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_ = DelayStart();
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}
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