Activable spawners

This commit is contained in:
Marco 2025-09-22 18:19:40 +02:00
commit 467fb5be9d
10 changed files with 427 additions and 397 deletions

View file

@ -62,10 +62,10 @@ public partial class ForceField3D : AnimatableBody3D, IActivable
this.Activate();
}
public void _func_godot_apply_properties(Dictionary props)
public void _func_godot_apply_properties(Dictionary<string, Variant> props)
{
TargetName = (string)props["targetname"];
StartActive = (bool)props["startenabled"];
TargetName = props["targetname"].AsStringName();
StartActive = props["startenabled"].AsBool();
}
public override void _Ready()