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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-17 20:33:47 +00:00
Changed default camera rotation to 36 degrees
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parent
15de54599a
commit
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2 changed files with 6 additions and 5 deletions
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@ -1724,12 +1724,11 @@ script = ExtResource("4_f1ieg")
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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physics_interpolation_mode = 1
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physics_interpolation_mode = 1
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transform = Transform3D(0.7071068, -0.49999997, 0.50000006, 0, 0.7071069, 0.70710677, -0.7071068, -0.49999997, 0.50000006, -3.7983856, 7.935, 5.0604153)
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transform = Transform3D(0.70710677, -0.4156269, 0.5720614, 0, 0.809017, 0.58778524, -0.70710677, -0.4156269, 0.5720614, -3.7983856, 7.935, 5.0604153)
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projection = 1
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projection = 1
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size = 8.0
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size = 8.0
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script = ExtResource("5_unwtk")
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script = ExtResource("5_unwtk")
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MaxAimOffsetDistance = 16.0
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MaxAimOffsetDistance = 16.0
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CameraOffset = Vector3(8, 12, 8)
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TargetPath = NodePath("../CameraTarget")
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TargetPath = NodePath("../CameraTarget")
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[node name="AudioStreamPlayer2D" parent="." instance=ExtResource("7_mtei5")]
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[node name="AudioStreamPlayer2D" parent="." instance=ExtResource("7_mtei5")]
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@ -9,12 +9,14 @@ public partial class CameraController3D : Camera3D
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[Export] public bool EnableSmoothing = true;
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[Export] public bool EnableSmoothing = true;
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[Export] public bool FollowTargeting = true;
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[Export] public bool FollowTargeting = true;
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[Export] public Vector3 DefaultCameraRotation = new Vector3(-36f, 45f, 0f);
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[Export] public float SmoothTime = 0.2f;
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[Export] public float SmoothTime = 0.2f;
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[Export] public float MaxAimOffsetDistance = 2.0f;
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[Export] public float MaxAimOffsetDistance = 2.0f;
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[Export] public float AimLerpSpeed = 8.0f;
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[Export] public float AimLerpSpeed = 8.0f;
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[Export] public float AimDeadzone = 0.2f;
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[Export] public float AimDeadzone = 0.2f;
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[Export] public Vector3 CameraOffset = new Vector3(0, 12, -12); // Relative to target
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[Export] public Vector3 CameraOffset = new Vector3(8, 8.5f, 8); //new Vector3(0, 12, -12); // Relative to target
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[Export] public StringName AimUpName = "aim_up";
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[Export] public StringName AimUpName = "aim_up";
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[Export] public StringName AimDownName = "aim_down";
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[Export] public StringName AimDownName = "aim_down";
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@ -31,7 +33,7 @@ public partial class CameraController3D : Camera3D
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{
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{
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Instance = this;
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Instance = this;
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RotationDegrees = new Vector3(-45f, 45f, 0f);
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RotationDegrees = DefaultCameraRotation;
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Projection = ProjectionType.Orthogonal;
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Projection = ProjectionType.Orthogonal;
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_target = GetNode<CameraTarget3D>(TargetPath);
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_target = GetNode<CameraTarget3D>(TargetPath);
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