Upgrade to godot 4.4

This commit is contained in:
Marco 2025-02-24 11:37:45 +01:00
commit 457998788e
644 changed files with 994 additions and 573 deletions

View file

@ -1,21 +1,22 @@
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[gd_scene load_steps=14 format=4 uid="uid://6a6tjohypmmb"]
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[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_3pdf7"]
[ext_resource type="Script" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_s1vkf"]
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[ext_resource type="Script" path="res://Scripts/TilemapAvoidance.cs" id="6_up0ka"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="7_lxkiw"]
[ext_resource type="Script" path="res://Scripts/InventoryManager.cs" id="8_wp8ds"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_up0ka"]
[ext_resource type="Script" uid="uid://cfya7sndh7vy2" path="res://Scenes/CameraController.gd" id="7_lxkiw"]
[ext_resource type="Script" uid="uid://c5nxsq3tyxcx6" path="res://Scripts/InventoryManager.cs" id="8_wp8ds"]
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="9_mnq21"]
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="10_4nd4a"]
[ext_resource type="Script" path="res://Scripts/AlarmManager.cs" id="11_7an4p"]
[ext_resource type="Script" uid="uid://bdshph801ac2i" path="res://Scenes/CameraTarget.gd" id="10_4nd4a"]
[ext_resource type="Script" uid="uid://cnkipcolyj61w" path="res://Scripts/AlarmManager.cs" id="11_7an4p"]
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_s1vkf")
EggIndex = 0
StartingEquipment = []
StartingEquipment = Array[ExtResource("4_oydv1")]([])
[node name="GameScene" type="Node2D"]
script = ExtResource("1_t2k72")