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Upgrade to godot 4.4
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644 changed files with 994 additions and 573 deletions
11
Cirno.csproj.old.4
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11
Cirno.csproj.old.4
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<Project Sdk="Godot.NET.Sdk/4.3.0">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Scripts\Resources\Events\tsconfig.json" />
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</ItemGroup>
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</Project>
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