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Destroyable props
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52 changed files with 1387 additions and 18428 deletions
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@ -189,7 +189,7 @@ public partial class Weapon : Node2D
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GetBulletStrengthMultiplier(bulletData.Damage, bulletData.OriginalBulletResource.MaxDamage, 20);
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}
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bullet.Initialize(bulletData, _gameManager);
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bullet.Initialize(bulletData);
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//bullet.SetDirection(ShootDirection);
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bullet.SetDirection(spreadDirection);
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