Scriptable bullet emitter

This commit is contained in:
MaddoScientisto 2025-03-15 11:44:30 +01:00
commit 4261009c33
17 changed files with 251 additions and 74 deletions

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.AttackPatterns;
using Godot;
namespace Cirno.Scripts.Resources;
@ -14,16 +15,22 @@ public partial class SimpleMovementPattern : AttackPattern
private Tween tween;
private bool isComplete = false;
public override void Start(Boss boss)
protected IScriptHost Boss;
public override void Start(Node2D parent)
{
Parent = parent;
if (parent is not IScriptHost boss)
return;
Boss = boss;
tween = boss.CreateTween();
tween = Parent.CreateTween();
isComplete = false;
Vector2 targetPosition = (Boss?.HomePosition ?? boss.GlobalPosition) + relativeTargetPosition;
Vector2 targetPosition = (Boss?.HomePosition ?? Parent.GlobalPosition) + relativeTargetPosition;
boss.ChangeSpriteDirection(-(boss.GlobalPosition - targetPosition));
tween.TweenProperty(Boss, "global_position", targetPosition, moveDuration)
boss.ChangeSpriteDirection(-(Parent.GlobalPosition - targetPosition));
tween.TweenProperty(Parent, "global_position", targetPosition, moveDuration)
.SetTrans(transitionType)
.SetEase(easeType)
.Finished += () =>