Scriptable bullet emitter

This commit is contained in:
MaddoScientisto 2025-03-15 11:44:30 +01:00
commit 4261009c33
17 changed files with 251 additions and 74 deletions

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using System.Linq;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class BulletScript : Resource
{
[Export]
public Array<AttackPattern> Patterns { get; private set; }
private Node2D _parent;
private int _currentPatternIndex = 0;
private double _patternTimer;
private AttackPattern CurrentPattern => Patterns[_currentPatternIndex];
public void Start(Node2D parent)
{
_parent = parent;
if (Patterns.Count == 0) return;
_currentPatternIndex = 0;
CurrentPattern.Start(parent);
}
public void UpdatePhase(double delta)
{
_patternTimer += delta;
CurrentPattern.UpdatePattern(delta);
if (!CurrentPattern.WaitForCompletion || CurrentPattern.IsComplete())
{
_currentPatternIndex = (_currentPatternIndex + 1) % Patterns.Count;
CurrentPattern.Start(_parent);
}
}
}