Scriptable bullet emitter

This commit is contained in:
MaddoScientisto 2025-03-15 11:44:30 +01:00
commit 4261009c33
17 changed files with 251 additions and 74 deletions

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@ -1,4 +1,5 @@
using System.Threading.Tasks;
using Cirno.Scripts.AttackPatterns;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.ScriptableBullets;
using Cirno.Scripts.UI;
@ -7,7 +8,7 @@ using Godot.Collections;
namespace Cirno.Scripts.Actors;
public partial class Boss : Enemy, IActivable
public partial class Boss : Enemy, IActivable, IScriptHost
{
[Export] public string BossName { get; private set; }
//[Export] private Array<BossPhase> Phases;