Elevator Proxies

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Marco 2025-06-13 18:34:24 +02:00
commit 41ba7affc5
5 changed files with 967 additions and 925 deletions

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using Godot;
namespace Cirno.Scripts.Actors;
public partial class ElevatorProxy3D : Path3D, IActivable
{
[Export] public Elevator3D Elevator { get; private set; }
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{
return Elevator.Activate(activationType);
}
}

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uid://2fm2civ8ihgs