Add DARK_MACHINE_GUN and DISAGIATOR items with associated resources and pickups

This commit is contained in:
MaddoScientisto 2026-02-08 16:45:08 +01:00
commit 4148dad367
16 changed files with 496 additions and 419 deletions

View file

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[gd_resource type="Resource" script_class="LootItem" format=3 uid="uid://cecyd50cwsc8q"]
[ext_resource type="Texture2D" uid="uid://dllry0ed1enrg" path="res://Sprites/Items/Darkness_Gun.png" id="1_njiua"]
[ext_resource type="Resource" uid="uid://c2oywnnxc63ju" path="res://Resources/Weapons/DARK_MACHINE_GUN.tres" id="2_oxtpp"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_1kdit"]
[resource]
script = ExtResource("3_1kdit")
ItemName = &"Dark Machine Gun"
ShortName = &"RM-05"
ItemDescription = &"A weapon shooting dark shells"
ItemKey = &"DARK_MACHINE_GUN"
Item = 9
WeaponData3D = ExtResource("2_oxtpp")
Amount = 1
Max = 1
UiType = 14
Selectable = true
InventorySprite = ExtResource("1_njiua")
DropScenePath = &""
DropScenePath3D = &"res://Scenes/Items/GenericItem3D.tscn"