Automatic doors

This commit is contained in:
Marco 2025-04-23 13:38:54 +02:00
commit 3fc39f63c4
29 changed files with 401 additions and 525 deletions

View file

@ -5,14 +5,15 @@
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_vo7cb"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_wmvx8"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_5nx6x"]
[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="4_6d01x"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_vo7cb"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_xjj1f"]
[node name="Tilemaps" type="Node2D"]
process_mode = 1
script = ExtResource("1_vm1u7")
RoomResource = ExtResource("2_vm1u7")
DoorPrefab = ExtResource("3_vo7cb")
VerticalDoorPrefab = ExtResource("4_6d01x")
WallPrefab = ExtResource("4_5nx6x")
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
@ -47,24 +48,3 @@ position = Vector2(88, 126)
[node name="RogueliteEnemySpawner3" type="Marker2D" parent="EnemySpawners"]
position = Vector2(266, 122)
[node name="Doors" type="Node2D" parent="."]
[node name="North" type="Marker2D" parent="Doors"]
position = Vector2(159, 23)
script = ExtResource("5_xjj1f")
[node name="South" type="Marker2D" parent="Doors"]
position = Vector2(159.196, 149.348)
script = ExtResource("5_xjj1f")
Direction = 1
[node name="East" type="Marker2D" parent="Doors"]
position = Vector2(312, 87)
script = ExtResource("5_xjj1f")
Direction = 2
[node name="West" type="Marker2D" parent="Doors"]
position = Vector2(8.1806, 87.7693)
script = ExtResource("5_xjj1f")
Direction = 3