Automatic doors

This commit is contained in:
Marco 2025-04-23 13:38:54 +02:00
commit 3fc39f63c4
29 changed files with 401 additions and 525 deletions

View file

@ -1,11 +1,12 @@
[gd_scene load_steps=9 format=4 uid="uid://24wh7h2dbljf"]
[gd_scene load_steps=10 format=4 uid="uid://24wh7h2dbljf"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_pys6w"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_u3c1h"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_70a8f"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_pys6w"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_mqiea"]
[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="4_s67gl"]
[ext_resource type="PackedScene" uid="uid://4q82gggqax87" path="res://Scenes/Items/Cheat_Gun_Pickup.tscn" id="6_pys6w"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
@ -16,6 +17,8 @@ process_mode = 1
script = ExtResource("1_vhsym")
RoomResource = ExtResource("2_vhsym")
DoorPrefab = ExtResource("3_pys6w")
VerticalDoorPrefab = ExtResource("4_s67gl")
WallPrefab = ExtResource("4_70a8f")
metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
@ -45,27 +48,6 @@ position = Vector2(119, 127)
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="Doors" type="Node2D" parent="."]
[node name="North" type="Marker2D" parent="Doors"]
position = Vector2(159, 23)
script = ExtResource("5_mqiea")
[node name="South" type="Marker2D" parent="Doors"]
position = Vector2(160, 162)
script = ExtResource("5_mqiea")
Direction = 1
[node name="East" type="Marker2D" parent="Doors"]
position = Vector2(312, 87)
script = ExtResource("5_mqiea")
Direction = 2
[node name="West" type="Marker2D" parent="Doors"]
position = Vector2(8.1806, 87.7693)
script = ExtResource("5_mqiea")
Direction = 3
[node name="PlayerEnterDetector" type="Area2D" parent="."]
visible = false
collision_layer = 0