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Save game on level start if enabled
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2 changed files with 7 additions and 2 deletions
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@ -8,6 +8,8 @@ public class SessionSettings
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public bool SkipDialogues { get; set; } = false;
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public bool GodMode { get; set; } = false;
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public bool AllowSaving { get; set; } = false;
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public Godot.Collections.Dictionary<string, int> Items { get; set; } = new();
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public int LevelNumber { get; set; } = 0;
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