Save game on level start if enabled

This commit is contained in:
Marco 2025-04-02 18:39:37 +02:00
commit 3d4ed2a1fd
2 changed files with 7 additions and 2 deletions

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@ -8,6 +8,8 @@ public class SessionSettings
public bool SkipDialogues { get; set; } = false;
public bool GodMode { get; set; } = false;
public bool AllowSaving { get; set; } = false;
public Godot.Collections.Dictionary<string, int> Items { get; set; } = new();
public int LevelNumber { get; set; } = 0;