Weapon sounds

This commit is contained in:
Marco 2025-04-08 17:59:20 +02:00
commit 3c531bbe04
14 changed files with 174 additions and 52 deletions

View file

@ -95,8 +95,7 @@ public partial class PlayerWeaponProvider : Node2D
public void Shoot(Vector2 direction)
{
if (EquippedWeapon == null) return;
EquippedWeapon.ShootDirection = direction;
EquippedWeapon.Shoot();
}

View file

@ -170,8 +170,6 @@ public partial class Active : PlayerStateBase
//CallDeferred(MethodName.PauseDeferred);
PauseDeferred();
}
}
private void PauseDeferred()