Weapon sounds

This commit is contained in:
Marco 2025-04-08 17:59:20 +02:00
commit 3c531bbe04
14 changed files with 174 additions and 52 deletions

View file

@ -1,9 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://b1qnfiuokpvsr"]
[gd_scene load_steps=4 format=3 uid="uid://b1qnfiuokpvsr"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="1_2eu87"]
[ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_jvxw3"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_8bitv"]
[ext_resource type="Script" uid="uid://dwnqgkuj6bgay" path="res://Scripts/Misc/LimitedAudioPlayer.cs" id="4_jxgah"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
radius = 2.23607
@ -26,14 +24,6 @@ editor_description = "Player Bullet"
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_8bitv")
autoplay = true
bus = &"Effects"
area_mask = 8
script = ExtResource("4_jxgah")
AudioName = &"ICE_BULLET"
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]