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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Weapon sounds
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parent
22a1ec5ba2
commit
3c531bbe04
14 changed files with 174 additions and 52 deletions
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://crry0rgk7a8sm"]
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[gd_scene load_steps=3 format=3 uid="uid://crry0rgk7a8sm"]
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[ext_resource type="Script" uid="uid://2ji3nxqbq577" path="res://Scripts/Weapon.cs" id="1_f5iec"]
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[ext_resource type="Script" uid="uid://dw7nwfbws3op4" path="res://Scripts/Weapons/WeaponSoundModule.cs" id="2_uwnyl"]
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[node name="Weapon" type="Sprite2D" node_paths=PackedStringArray("Muzzle")]
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script = ExtResource("1_f5iec")
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@ -10,3 +11,22 @@ Muzzle = NodePath("Muzzle")
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[node name="ShootTimer" type="Timer" parent="."]
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one_shot = true
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[node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")]
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script = ExtResource("2_uwnyl")
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Weapon = NodePath("..")
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ShootSound = NodePath("ShootSound")
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ReloadSound = NodePath("ReloadSound")
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EmptySound = NodePath("EmptySound")
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[node name="ShootSound" type="AudioStreamPlayer2D" parent="SoundModule"]
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bus = &"Effects"
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area_mask = 2
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[node name="ReloadSound" type="AudioStreamPlayer2D" parent="SoundModule"]
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[node name="EmptySound" type="AudioStreamPlayer2D" parent="SoundModule"]
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[connection signal="Empty" from="." to="SoundModule" method="PlayEmptySound"]
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[connection signal="Reloading" from="." to="SoundModule" method="PlayReloadSound"]
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[connection signal="Shooting" from="." to="SoundModule" method="PlayShootSound"]
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@ -1,9 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://b1qnfiuokpvsr"]
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[gd_scene load_steps=4 format=3 uid="uid://b1qnfiuokpvsr"]
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[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="1_2eu87"]
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[ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_jvxw3"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_8bitv"]
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[ext_resource type="Script" uid="uid://dwnqgkuj6bgay" path="res://Scripts/Misc/LimitedAudioPlayer.cs" id="4_jxgah"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
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radius = 2.23607
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@ -26,14 +24,6 @@ editor_description = "Player Bullet"
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("3_8bitv")
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autoplay = true
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bus = &"Effects"
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area_mask = 8
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script = ExtResource("4_jxgah")
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AudioName = &"ICE_BULLET"
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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