Weapon sounds

This commit is contained in:
Marco 2025-04-08 17:59:20 +02:00
commit 3c531bbe04
14 changed files with 174 additions and 52 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://crry0rgk7a8sm"]
[gd_scene load_steps=3 format=3 uid="uid://crry0rgk7a8sm"]
[ext_resource type="Script" uid="uid://2ji3nxqbq577" path="res://Scripts/Weapon.cs" id="1_f5iec"]
[ext_resource type="Script" uid="uid://dw7nwfbws3op4" path="res://Scripts/Weapons/WeaponSoundModule.cs" id="2_uwnyl"]
[node name="Weapon" type="Sprite2D" node_paths=PackedStringArray("Muzzle")]
script = ExtResource("1_f5iec")
@ -10,3 +11,22 @@ Muzzle = NodePath("Muzzle")
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")]
script = ExtResource("2_uwnyl")
Weapon = NodePath("..")
ShootSound = NodePath("ShootSound")
ReloadSound = NodePath("ReloadSound")
EmptySound = NodePath("EmptySound")
[node name="ShootSound" type="AudioStreamPlayer2D" parent="SoundModule"]
bus = &"Effects"
area_mask = 2
[node name="ReloadSound" type="AudioStreamPlayer2D" parent="SoundModule"]
[node name="EmptySound" type="AudioStreamPlayer2D" parent="SoundModule"]
[connection signal="Empty" from="." to="SoundModule" method="PlayEmptySound"]
[connection signal="Reloading" from="." to="SoundModule" method="PlayReloadSound"]
[connection signal="Shooting" from="." to="SoundModule" method="PlayShootSound"]

View file

@ -1,9 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://b1qnfiuokpvsr"]
[gd_scene load_steps=4 format=3 uid="uid://b1qnfiuokpvsr"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="1_2eu87"]
[ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_jvxw3"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_8bitv"]
[ext_resource type="Script" uid="uid://dwnqgkuj6bgay" path="res://Scripts/Misc/LimitedAudioPlayer.cs" id="4_jxgah"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
radius = 2.23607
@ -26,14 +24,6 @@ editor_description = "Player Bullet"
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_8bitv")
autoplay = true
bus = &"Effects"
area_mask = 8
script = ExtResource("4_jxgah")
AudioName = &"ICE_BULLET"
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

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