Weapon sounds

This commit is contained in:
Marco 2025-04-08 17:59:20 +02:00
commit 3c531bbe04
14 changed files with 174 additions and 52 deletions

View file

@ -1,7 +1,9 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://b8apu0l5fm4k"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b8apu0l5fm4k"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_85ef1"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_m8dps"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="2_r2tre"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_sd6j2"]
[resource]
script = ExtResource("2_m8dps")
@ -12,9 +14,11 @@ BulletCapacity = 4
ReloadTime = 0.6
AutoReload = true
InfiniteAmmo = true
ItemKey = &"ICICLE_GUN"
AmmoKey = null
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"ICICLE_GUN"
AmmoKey = null
_rotationOffset = 0.0
ReloadSound = ExtResource("2_sd6j2")
ShootSound = ExtResource("2_r2tre")

View file

@ -1,7 +1,9 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://yuc0v7gojgep"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://yuc0v7gojgep"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_lg8jo"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_f4135"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_j27q6"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_nbc7n"]
[resource]
script = ExtResource("2_f4135")
@ -12,9 +14,11 @@ BulletCapacity = 8
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"ICICLE_REPEATER"
AmmoKey = &"ICE_AMMO"
_rotationOffset = 0.0
ReloadSound = ExtResource("2_j27q6")
ShootSound = ExtResource("3_nbc7n")