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Weapon sounds
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parent
22a1ec5ba2
commit
3c531bbe04
14 changed files with 174 additions and 52 deletions
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@ -1,7 +1,9 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://b8apu0l5fm4k"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b8apu0l5fm4k"]
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[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_85ef1"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_m8dps"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="2_r2tre"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_sd6j2"]
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[resource]
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script = ExtResource("2_m8dps")
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@ -12,9 +14,11 @@ BulletCapacity = 4
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ReloadTime = 0.6
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AutoReload = true
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InfiniteAmmo = true
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ItemKey = &"ICICLE_GUN"
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AmmoKey = null
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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ItemKey = &"ICICLE_GUN"
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AmmoKey = null
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_sd6j2")
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ShootSound = ExtResource("2_r2tre")
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@ -1,7 +1,9 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://yuc0v7gojgep"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://yuc0v7gojgep"]
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[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_lg8jo"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_f4135"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_j27q6"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_nbc7n"]
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[resource]
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script = ExtResource("2_f4135")
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@ -12,9 +14,11 @@ BulletCapacity = 8
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ReloadTime = 0.5
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AutoReload = true
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InfiniteAmmo = false
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ItemKey = &"ICICLE_REPEATER"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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ItemKey = &"ICICLE_REPEATER"
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AmmoKey = &"ICE_AMMO"
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_j27q6")
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ShootSound = ExtResource("3_nbc7n")
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