Weapon sounds

This commit is contained in:
Marco 2025-04-08 17:59:20 +02:00
commit 3c531bbe04
14 changed files with 174 additions and 52 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="CreditsCollection" load_steps=22 format=3 uid="uid://cojsc1rtf41i1"]
[gd_resource type="Resource" script_class="CreditsCollection" load_steps=23 format=3 uid="uid://cojsc1rtf41i1"]
[ext_resource type="Script" uid="uid://buq8eurx510ps" path="res://Scripts/Resources/CreditsCollection.cs" id="1_0bwsf"]
[ext_resource type="Script" uid="uid://bc4f4ggvk3ktf" path="res://Scripts/Resources/CreditsEntry.cs" id="1_aaqha"]
@ -117,7 +117,13 @@ Name = "Poppy Works"
Contribution = "Silver Font"
metadata/_custom_type_script = "uid://bc4f4ggvk3ktf"
[sub_resource type="Resource" id="Resource_2niq1"]
script = ExtResource("1_aaqha")
Name = "S_Dij"
Contribution = "SFX"
metadata/_custom_type_script = "uid://bc4f4ggvk3ktf"
[resource]
script = ExtResource("1_0bwsf")
Credits = Array[ExtResource("1_aaqha")]([SubResource("Resource_ep84i"), SubResource("Resource_ianh3"), SubResource("Resource_m7fsk"), SubResource("Resource_ans3w"), SubResource("Resource_1cmaw"), SubResource("Resource_vda0h"), SubResource("Resource_daaek"), SubResource("Resource_8vv0q"), SubResource("Resource_321dv"), SubResource("Resource_j7pkh"), SubResource("Resource_aaqha"), SubResource("Resource_gr2tg"), SubResource("Resource_b8hlh"), SubResource("Resource_gbaov"), SubResource("Resource_jkmrk"), SubResource("Resource_ivgyk"), SubResource("Resource_n6vk1"), SubResource("Resource_k4ucw")])
Credits = Array[ExtResource("1_aaqha")]([SubResource("Resource_ep84i"), SubResource("Resource_ianh3"), SubResource("Resource_m7fsk"), SubResource("Resource_ans3w"), SubResource("Resource_1cmaw"), SubResource("Resource_vda0h"), SubResource("Resource_daaek"), SubResource("Resource_8vv0q"), SubResource("Resource_321dv"), SubResource("Resource_j7pkh"), SubResource("Resource_aaqha"), SubResource("Resource_gr2tg"), SubResource("Resource_b8hlh"), SubResource("Resource_gbaov"), SubResource("Resource_jkmrk"), SubResource("Resource_ivgyk"), SubResource("Resource_n6vk1"), SubResource("Resource_k4ucw"), SubResource("Resource_2niq1")])
metadata/_custom_type_script = "uid://buq8eurx510ps"

View file

@ -1,7 +1,9 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://b8apu0l5fm4k"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b8apu0l5fm4k"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_85ef1"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_m8dps"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="2_r2tre"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_sd6j2"]
[resource]
script = ExtResource("2_m8dps")
@ -12,9 +14,11 @@ BulletCapacity = 4
ReloadTime = 0.6
AutoReload = true
InfiniteAmmo = true
ItemKey = &"ICICLE_GUN"
AmmoKey = null
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"ICICLE_GUN"
AmmoKey = null
_rotationOffset = 0.0
ReloadSound = ExtResource("2_sd6j2")
ShootSound = ExtResource("2_r2tre")

View file

@ -1,7 +1,9 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://yuc0v7gojgep"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://yuc0v7gojgep"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_lg8jo"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_f4135"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_j27q6"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_nbc7n"]
[resource]
script = ExtResource("2_f4135")
@ -12,9 +14,11 @@ BulletCapacity = 8
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"ICICLE_REPEATER"
AmmoKey = &"ICE_AMMO"
_rotationOffset = 0.0
ReloadSound = ExtResource("2_j27q6")
ShootSound = ExtResource("3_nbc7n")