Remapped map transitions

This commit is contained in:
MaddoScientisto 2025-03-24 19:27:37 +01:00
commit 3885af7ecc
7 changed files with 24 additions and 20 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://cmr6fclttrpkb"]
[gd_scene load_steps=6 format=3 uid="uid://cmr6fclttrpkb"]
[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_it180"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="2_j10i4"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_k1yis"]
[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="3_6n103"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
@ -10,7 +11,7 @@
collision_layer = 4
collision_mask = 2
script = ExtResource("1_it180")
LootTable = [ExtResource("2_j10i4")]
LootTable = Array[ExtResource("2_k1yis")]([ExtResource("2_j10i4")])
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6vv2s")