Reimu Patterns

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Marco 2025-06-08 13:23:45 +02:00
commit 37bcf8b2d0
8 changed files with 189 additions and 49 deletions

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[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://t2tbu5bfge4b"]
[ext_resource type="PackedScene" uid="uid://bdb2kledtug42" path="res://Scenes/Weapons/Bullets/enemyBullet_reimu_blue_small.tscn" id="1_371nf"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_olcd3"]
[resource]
script = ExtResource("2_olcd3")
BulletScene = ExtResource("1_371nf")
BulletSpeed = 100.0
Direction = Vector2(1, 0)
BulletDamage = 30.0
MaxDamage = 30.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = true
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 96
TimeModifiers = []
metadata/_custom_type_script = "uid://dslyrfcej3g2n"