Health and shield gauges

This commit is contained in:
Marco 2025-02-11 17:55:50 +01:00
commit 3682de18d5
14 changed files with 188 additions and 22 deletions

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@ -94,6 +94,8 @@ public partial class GameManager : Node2D
if (_player != null && _hud != null)
{
_player.HealthChanged += (newHealth, maxHealth) => _hud.UpdateHealth(newHealth, maxHealth);
_player.ShieldChanged += (newShield, maxShield) => _hud.UpdateShield(newShield, maxShield);
_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
}